Stellaris

Stellaris

320 ratings
Ringworld Start
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Jul 4, 2016 @ 12:07pm
Nov 14, 2020 @ 11:21pm
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Ringworld Start

Description
This is a version of Aru's Ringworld Start mod edited to work properly with 2.3 and beyond.

The included starting systems are:
- Ringworld - Four special habitable sections. Random asteroids and gas giants present in the outer part.
- Damaged Ringworld - As above, with two special and two normal ringworld sections; one damaged seam.
- Destroyed Ringworld - Single special habitable section, 3 repairable ones.
- Super Ringworld - 12 habitable sections (6 normal 6 special).


Because 2.2 declared that ringworlds can't have mining districts, and 2.3 decided that normal districts were also not permitted on ringworlds, the starting planet is a non-standard ringworld section.

You start with the ability to build proto-segments, which are roughly 40% of a real ringworld segment. Once you have Mega Engineering, there's a planetary decision to allow you to convert your starting planet to a normal ringworld section, but be aware that this will cause it to lose any deposits and cannot be done if you currently have any mining/farming/generator proto-segments.

This overrides the districts in common/districts/04_ringworld_districts.txt, and is likely to conflict with anything else that changes those.
253 Comments
heschter Dec 8, 2022 @ 12:44pm 
an update would be much appreciated, but most importantly: I hope life is going better for you! No matter what you are facing currently, I'm absolutely sure you can do it! :)
Ashgar  [author] Oct 29, 2022 @ 7:02pm 
Thanks. I do ultimately want to get it updated, but it's been a rough pair of years.
Eradikitten Oct 25, 2022 @ 5:54pm 
Hey Ashgar! Hope everything is well with you. Thanks for this mod! I've had a lot of fun with it over the years.
泽格 Jun 7, 2022 @ 10:02pm 
Gestalts do not have ring world parent stars
NLHolic Sep 28, 2021 @ 6:06am 
Good
Ashgar  [author] Sep 19, 2021 @ 5:18pm 
Greetings!

An actual update is currently in the works, and as I suspected, the official work on Shattered Ring in the meantime has made it much easier. This is probably going to swing the mod back from the previous state of "worse than the origin version" to "better than the origin version", but I'm not overly concerned about the balance here.
bluewolf644 Aug 20, 2021 @ 9:20pm 
Ah, no worries. Glad to hear it's still on the to-do list.
Ashgar  [author] Aug 19, 2021 @ 8:38am 
Yeah, sorry this got a bit left behind. I was not doing the best during the first part of this year, and the patch caused a lot of rework. At this point I'm considering waiting for the next patch, since every major patch seems to hit how ringworlds work.
bluewolf644 Aug 18, 2021 @ 5:40pm 
Update in the works?
Ashgar  [author] May 12, 2021 @ 12:29pm 
Apologies, this one got away from me a bit. An update is coming, although it obviously didn't happen two weeks ago.