Total War: WARHAMMER

Total War: WARHAMMER

985 ratings
Better AI Recruitment and Army Composition
   
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Tags: mod, Battle
File Size
Posted
Updated
11.792 KB
May 27, 2016 @ 7:15pm
Aug 13, 2017 @ 3:39pm
19 Change Notes ( view )

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Better AI Recruitment and Army Composition

Description
Subscribe and see AI reduce its dependency on missile and artillery troops and focus on recruiting more melee infantry and cavalry units, for better and more close combat battles.

What does it do?
- AI recruits more melee units
- AI recruits much less artillery
- AI recruits much less missiles

Tried to keep the balancing sane but any suggestions and feedback would always be welcome.

Savegame and other mod compatible. However do not expect immediate changes - Its only after suffering casualties and through new recruitment existing army composition shall change to inf melee focus away from missiles.

!!! Works with other mods! Definitely won't ctd

P.S. Feel free to ask any questions and Enjoy.
412 Comments
EEEEEE Jan 1, 2021 @ 7:28am 
please update this
𝒦ℒℬ May 24, 2020 @ 2:52am 
this needs updated man. so we can use it.
𝒦ℒℬ May 15, 2020 @ 4:32am 
way better.
Minitialize Apr 11, 2018 @ 3:42am 
@Kenjataimu
As I am using SFO along with this mod, I can confirm that it does work with SFO.

@D. I can see that the AI does recruit more melee units than artillery or missiles, however, is it a given that once they gain access to cavalry-- that they start composing their armies of "mostly" cavalry more than infantry?
T-Juan Thousand Nov 10, 2017 @ 9:30am 
is it just me or is this mod not working for you either
Yard-man Oct 30, 2017 @ 3:33pm 
My Waaagh armies seem to spawn always at least 6 level 1 Goblin shamans. Useless as they have no magic and they do no damage; wasting 6 slots where just plain old goblins would do better, so not really good for an orc teamtroll. Other than that everything else seems well balanced
Kenjataimu Oct 4, 2017 @ 2:48pm 
Work with SFO?
Antonius1871 Sep 23, 2017 @ 10:22pm 
Does it balance the kind of units too? Like in end game AI keep doing the elite units, turnning green skins sea of goblins into 8 Giants, 5 chariots and 6 archnarok spiders. I would like to keep a ratio of 2 or 3 "élite" units pro packs.
Tank Sinatra Sep 20, 2017 @ 7:25am 
Sounds really tasty this one. Just the other day i was fighting against an AI Imperial army with, and I shit you not, 10 mortar units in it. Was pretty crazy, so I'll probably download this mod.
amblingalong Sep 17, 2017 @ 4:22am 
Love the concept, but I just ran into an Empire army with a General, 2 swordsmen, and 9 pistoliers...