Stellaris

Stellaris

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Expanded Colours
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File Size
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1.854 MB
May 10, 2016 @ 1:10pm
Sep 27 @ 3:55am
42 Change Notes ( view )

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Expanded Colours

Description
4.1.* Compatible

Expanded Colours Version 2.0
This mod augments the vanilla palette to a total of 195 colours in various ranges.
Additionally, all the new colours are usable by the AI.

Compatibility
This mod is savegame, achievement, ironman, and multiplayer compatible

It can be used in multiplayer even if other players do not have it, but players without the mod will see the added colours as black. Vanilla colours are included, so any flags using them will show up normally.

This mod should be compatible with other mods and Stellaris updates as long as the flag creation interface or the colour files aren't modified / updated.
If you have problems with this mod, try disabling all your other mods first, just in case there is a conflict.

Methodology
In contrast to the previous version, these colours have been picked strategically.
Firstly, all colours were chosen in OKLab colour space, to ensure that the resulting colours cover the perceptual space efficiently. Secondly, I've filled the grid in groups, to further control the coverage. These groups include the vanilla colours, instead of separating them as their own group.
Starting from the top:
  • Pastel colours (3 rows)
  • Bright colours (4 rows)
  • Vibrant colours (1 row)
  • Dark colours (3 rows)
  • Pale colours (2 rows)
  • Misc colours (1 row)
  • Grayscale (1 row)

Randomizable combos were created such that the colour pairs have a minimum perceptual distance to avoid monochromatic flags, but otherwise they are fully random.

Legacy versions
Legacy colours
Pre-launcher rework (2.3)



You are free to use this mod for reference for your own mods, but if you use the existing files with no edits, please give credit.

Suggestions and feedback is welcome as well.
Popular Discussions View All (1)
7
Sep 26, 2020 @ 8:55am
All black?
Orio
473 Comments
(Goth Mommy) GHOST_023 Dec 7 @ 8:38pm 
still having the same issue, it has bricked all my saves because the mod doesn't load :(
(Goth Mommy) GHOST_023 Dec 3 @ 11:58am 
This mod is not working, no matter what load order I use. It has bricked every save using it since the game insta crashes each time I try to load a save using this mod.

Something is wrong, idk what. I've compleatly re-installed the mod, tried multiple load orders, verified my game files etc and still nothing solves the issue.
Wairui Nov 12 @ 3:41pm 
Nice QoL mod - thank you! I should add that I love your 'Change Notes'. Shows the care you have for mod users and how wonderfully great attention you have for your creation.
Capoo` Sep 27 @ 11:59am 
Using the following load order seen to solve my issue.:steamhappy:
Veegi  [author] Sep 27 @ 11:50am 
Any mods that make changes to the flag dialog in the empire creation screen will conflict. I haven't tested with UOD myself, but as long as this mod would override the specific dialog UOD would work elsewhere, though I'm currently not sure how the mod load order works nowadays.
elvathelion Sep 27 @ 8:03am 
Expanded Colours
UI Overhaul Dynamic
UI Overhaul Dynamic + Expanded Colours
elvathelion Sep 27 @ 8:00am 
I have this working with UOD and UOD Expanded Colors - I have those load after Expanded Colours by Veegi. Before the game updates I just ran the UOD stuff but something got broken that Veegi's mod fixes.
Capoo` Sep 27 @ 7:54am 
didn`t work with UOD mod i pursue. :steamfacepalm:
Veegi  [author] Sep 27 @ 4:04am 
I've confirmed this works on 4.1.3 with both a new save and one from 4.0, including random empires.

I also added the scroll bar for the emblems; though you'll need to have enough emblems in one category for it to show up (as is the case with e.g. Fandom Emblems.

Regarding updating the pre-launcher rework mod, I believe it's such a niche use case right now (and I'd have to set it up again), so I'll leave that as is. I will reconsider if there's actual demand for it.
Chicken_Smuggler Sep 27 @ 2:08am 
The latest update broke the mod, 4.1.1 I believe