Cities: Skylines

Cities: Skylines

679 ratings
Map Editor Tunnels Enabler
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File Size
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1.018 MB
Mar 14, 2016 @ 11:31am
Mar 27, 2023 @ 1:30pm
9 Change Notes ( view )

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Map Editor Tunnels Enabler

In 2 collections by BloodyPenguin
Penguin's Transport Realism Project
30 items
Penguin's Modding Tools
18 items
Description
Allows to place tunnels in Map Editor



For some reason CO didn't allow us to place tunnels in Map Editor. Well, this mod fixes that.
This mod shouldn't conflict with any of existing mods and it's not required to play maps created with it.
Tunnel entrances will look weird but it's simply how they rendered outside of unlocked tiles (and in MapEditor no tiles are unlocked, of course)

These tunnels will be fully functional in-game. Just don't make the outermost segment (i.e. at the very edge of the map) of a road or railway a tunnel because this game doesn't support tunneled outside connections.

Note, this mod is incompatible with Low Bridges High Dams by @Thaok. I recommend to use Fine Road Tools (which is compatible with this mod) instead of Low Bridges High Dams.

If you need even more freedom in Map Editor you may want to check out my More Network Stuff and Unlimited Outside Connections mod.

Don't forget to rate and check out my workshop for more mods :)

GitHub Repository[github.com]

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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109 Comments
bespinosa52 Apr 6, 2024 @ 8:13pm 
This is out date is not current with the update.
azira_ladysilver85 Apr 21, 2023 @ 4:39pm 
Postsurr: I got the same error msg
postsurr Apr 20, 2023 @ 1:33pm 
I think this mod just broke my latest map I made. I got this messege: Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details<

Is there any way to save it?
BloodyPenguin  [author] Mar 27, 2023 @ 1:32pm 
Hmm, the mod worked fine for me. Recompiled it against the most recent game binaries, just in case.
zedemMonk Mar 20, 2023 @ 9:23am 
I was somehow able to get this to work when using the move it+tunnel mode upgrade technique (as described below by AnotherGuy) giving me a negative road height level that I otherwise wasn't getting before. Maybe this was because I was editing a map that already had tunnels on it. But once I had a that negative height value I was able to finish my edits including placing new tunnel exits, so this isn't broken completely, thank goodness.
AnotherGuy Mar 17, 2023 @ 1:17am 
I did it in other way just to share with others here...first, you can build the network all overground then use move it to decrease the height that you wish to....then upgrade those roads to tunnel mode and to adjust the slope all that, but in this way you are unable to use tmpe lane connector
Sixeyeco Feb 26, 2023 @ 4:46am 
Is there a replacement mod or fix out there?
Dr. Quackers M.D. Feb 9, 2023 @ 11:02am 
another broke basic necessity.....
Alundra (Alunny) Dec 19, 2022 @ 5:49pm 
Rexhead tunnels never lead anywhere in map editor or the game when it's on a tile you don't own :)
arthraix Dec 19, 2022 @ 12:14pm 
Tested with the new Financial Districts update, mod is broken, tunnels still appear to lead nowhere.