Cities: Skylines

Cities: Skylines

53 ratings
Tatra Mountains Terrain Theme
File Size
16.901 MB
Jan 30, 2016 @ 4:52pm
1 Change Note ( view )

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Tatra Mountains Terrain Theme

Tatra Mountains is an alpine-type mountain range spreading along the border between Poland and Slovakia. They are smaller than Austrian or Swiss Alps, but their landscape is very rich and diversified.
Some information about Tatra Mountains:
I hope this terrain theme will be also good for representing other alpine-type mountains.

I used resource textures to create visual effect similarly as in my Basalt Rock Terrain Theme.
- Fertile land looks much brighter than grass and looks good on high altitude, above the forest level;
- Oil texture can be used to create alpine meadows with wildflowers;
- Ore texture can be combined with grass or fertile land to create various yellowish and olive tones which can be seen in high mountains;
- Sand texture is made of stones, which enables making rocky river- and seasides and scree slopes in mountainous terrain.

I used grass and gravel textures made by Mr Miyagi (Southwest Redrock Terrain Textures set) - thank you very much, I love your work! :)
WaterNormal and clifSandNormal are made by TPB, oil, ore and sand texture (and also config settings) are my creation.

Because oil and ore textures were used by me to create visual effects, it can happen they will look inapropriate on various maps downloaded from Steam Workshop - these resources were probably placed by the map author in another way. In this case, If you still want to use this terrain theme, you should remove existing resources from places they look inapropriate and place them on areas where they will look better :)

I didn't use any particular LUT during creation process, but I know some players prefer Daylight Classic - so I added a few pictures to show how this terrain theme looks with this mod. Maybe it will be good for somebody, maybe not - it looks very interesting in some aspects, but personally I prefer the original version :)

The mod folder name (in the Steam/steammaps/workshop/content folder) is 612385904. If you don't want to use any of my textures, you can go there and replace it by your favourite one. You can also modify settings (fertile land offset, water color - it was changed only a bit) in the config file or in the Terrain Themes Creator mod.

The map showed on pictures is Hovde's Rauma - the same as I used to show the Basalt Rock Terrain Theme. Thank you Hovde for creating so beautiful map!

The dependency for this terrain theme is Terrain Theme Mod made by TPB, thanks a lot mate for your advices and help!

I will be very grateful for any comments or advices, I'm still learning this game :)

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hadece Feb 27, 2017 @ 4:43pm 
Just wanted to say that I love the idea with the flower oil texture!
SonOfNitrous Sep 21, 2016 @ 5:29am 
Hi! Is there any chance that you could share cliff textures? pm for ex.
siverthovde Mar 17, 2016 @ 7:09pm 
Great texture for the Rauma map indeed:)
Ennedi  [author] Feb 28, 2016 @ 4:05am 
There is no need to make an update, all previously existing biomes (Boreal, Temperate, European, Tropical) are still available. The Winter theme will need different textures. However, cliff and rocky sand textures from this mod look good in Snowfall environment. So maybe I'll make a winter version :)
rip aniki Feb 19, 2016 @ 7:24am 
Update for Snowfall?
TPB  [author] Feb 4, 2016 @ 8:48am 
Wow. Awesome work Ennedi!
ConureGuy_411 Feb 2, 2016 @ 6:28pm 
Thanks. To be honest, I hadn't even looked at the tiling factor. I'll have to look into that. I'll have to mess around with it to see what happens. Your grass and rock textures are so incredibly detailed they look beautiful, I'd like to be able to do that with mine as well.
Ennedi  [author] Feb 2, 2016 @ 2:44pm 
@Ziggy Birdman part 3:
- If you want to look from the moderate distance (300 - 500 m, this is the distance we take a screenshot of the district, a group of buildings etc.) and if you have cliffs in your field of view, you can decrease the tiling factor to 200 - 250. Cliff will look sharper in that case.
- If you want to make closeups - for example you are taking a screenshot of the rocky shoreline or recreation area with rocks in foreground, try to decrease the cliff tiling factor to 50, it will look great!
The same principle is valid for gravel and pavement. You often want to see them in closeups, they are visible along elevated roads or rail tracks and in some other cases. their tiling factor is only 16, but texture size is 1024x1024! And they look very good. Maybe 512x512 could be enough, you can try :)
Ennedi  [author] Feb 2, 2016 @ 2:43pm 
@Ziggy Birdman part 2:
I made some experiments yesterday.
- If your texture doesn't have significant details (such as grass or usual sand - not my stones! :) ), it can be 512x512, 256x256 or even a bit smaller (not necessary the power of 2). But its tiling factor (original 35 for grass, 60 for sand) shouldn't be increased.
- If details on your texture are important (such as for my cliff), the texture shouldn't be smaller than 1024x1024. The more the better
And now the tiling factor is important:
- If you want to look (take screenshots) from large distance - let's say one city tile (2 km), you should keep the original tiling factor (400). The same for very large distance ie. if you look across the map, 2-3 city tiles or more. From this distance you don't see details anymore, ingame rock decorations and lighting play the main role in this case. But if you would decrease the tiling factor, you would see repetitions on large rocky walls unless your texture would be very uniform.
Ennedi  [author] Feb 2, 2016 @ 2:41pm 
- Of course you can use my textures in your theme! :) As I wrote in the description above I used MrMiyagi's grass and gravel (and pavement) textures too.
- I don't know which maps your theme will be intended to, but if it will be related with the New England landscape, there will not be huge rocky walls there. So if mountains will be lower and rocky walls smaller, try to change the tiling factor for cliff (in Terrain Themes Creator). I would suggest to decrease it to 250. This way you will have sharper details at moderate distance and a bit better look at the foreground. But don't decrease the texture size! :)