Cities: Skylines

Cities: Skylines

64 valoraciones
X61 - Pågatåg
   
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Assets: Vehicle
Tamaño
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4.408 MB
3 ENE 2016 a las 4:34 a. m.
10 DIC 2016 a las 7:27 a. m.
2 notas sobre cambios ( ver )

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X61 - Pågatåg

En 1 colección creada por Von Roth
Von Roths Scandinavian trains
50 artículos
Descripción
Update
I have added a config file for the Vehicle Effects mod to this asset. This vehicle will have additional effects if you are subscribed to this mod and have it enabled. The additional effects are:
  • One additional headlight on engine
  • Three headlights on the last car (if you don't replace it with an engine)

Additionally, if you also subscribe to the Extra Vehicle Effects plugin, then this train will also have the following effects:
  • Blinking red rear lights on the last car
  • Wheel flange grinding sound on all cars when cornering

Description
The Alstom Coradia Nordic (X61), as operated by Skånetrafiken in the Pågatåg train system in southern Sweden. All X61 trains operated by Skånetrafiken consists of 4 cars or 4+4 cars.

I suggest that you use the IPT - Improved Public Transport mod or the Advanced Vehicle Options (AVO) mod to replace the last car with an engine. The rear end will otherwise lack headlights.

Stats:
  • Total capacity: 212
  • Acceleration and max speed: Default values.

Model info:
  • X61A2:
    Tris: 1686
    Textures: 1024x512 (d,i,s,c)
    LOD:
    Tris: 48
    Textures: 64x64 (d,i,s,c)

  • X61M2:
    Tris: 764
    Textures: 1024x512 (d,i,s,c)
    LOD:
    Tris: 28
    Textures: 64x64 (d,i,s,c)

  • X61M1:
    Tris: 764
    Textures: 1024x512 (d,i,s,c)
    LOD:
    Tris: 28
    Textures: 64x64 (d,i,s,c)

  • X61A1:
    Tris: 1686
    Textures: 1024x512 (d,i,s,c)
    LOD:
    Tris: 48
    Textures: 64x64 (d,i,s,c)
18 comentarios
ymer234 8 FEB 2018 a las 5:08 a. m. 
Well, one train in the morning Helsingborg-Trelleborg and back goes 4+4+4 so... keep your facts straight
Sheistenberg 5 ABR 2017 a las 10:55 a. m. 
Would be cool if you could make Skånetrafiken Busses
Sheistenberg 5 ABR 2017 a las 10:54 a. m. 
Nice!
LIDL 31 MAY 2016 a las 3:37 a. m. 
thank u thank u and thank u colors are very nice on this one
@realSkurtCobain 9 ENE 2016 a las 12:01 p. m. 
Nice Pågatåg!
Tazer 6 ENE 2016 a las 5:21 a. m. 
Nice! ;) #svenne
Amonhoteph 4 ENE 2016 a las 11:25 a. m. 
Trevligt! :)
[Delta ²k5] 4 ENE 2016 a las 6:53 a. m. 
Yeah, I know about that limit, but 3 more cars / train woudn't hit that limit much - especially while using those with IPT ;)

OT: Still I'm waiting for colossal order to let the computer be the limit and not the game. I know that they want it keep playable for the min-spec users, but they shoud include a checkbox in options with something like "ignore all limits - WARNING: Your system might run slow!" or something like that.
Von Roth  [autor] 4 ENE 2016 a las 5:59 a. m. 
Thanks for the tips, I think I understood your explanations :)
I have compared the d and i textures of this asset and my regina trains and the text colors and illumination values are about the same, but the text glows more orange on the regina. The difference between the trains is that the regina use a font size of 18 for the display texts while the text on this train use a font size of only 6. I think the text might be too small and fuzzy for colored glow to work.

Regarding the bogies: I thought about doing them as separate cars as you described. But I read that the game have a limit on the number of vehicles that can be spawned, and I thought therefore that making the bogies part of the wagons were the better option.
[Delta ²k5] 4 ENE 2016 a las 4:49 a. m. 
Ah, I just saw that they are glowing orange, but not that much -

anyway, while I look at the jakob-bogies of the train I see some problems in curves and a possible way to fix them / make them less odd looking:

You can try to make the bogie a seperate "car" for the game and add a cylinder instead a block ontop of it to simulate the "accordion". for this to work you should keep the origin of the "passenger cars body" in place and set the origin of the bogie to the middle between the wheels lowest edges (After you have rejoined both halves of the bogie, of course!).

I would test this concept by myself, but I havn't plans for trains with jakob bogies right now, but I think this would turn out fine ;)

I hope you can follow my explanation :)