Homeworld Remastered Collection

Homeworld Remastered Collection

144 ratings
Homeworld: Past and Future
   
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117.660 MB
Aug 31, 2015 @ 4:55am
Sep 22, 2019 @ 8:12pm
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Homeworld: Past and Future

Description
This mod is fully compatible with REMASTERED 2.1 and 2.205
With this I had two main goals, bring the specifications of all the Homeworld 1 ships to their classic balance, and add playability to all other side races that made their appearance during both campaigns with their real specifications.
That way you would be able to experience the campaign as they were originally meant to be, and also be able to use all the other races during multiplayer matches or against the AI, for that reason there will be many additional options to customize the matches, from simple things like changing the amount of resources on the map, up to changing the behavior and availability of upgrades for specific races.
Basic mod Features:
Races:
- Hiigaran
- Vaygr
- Kushan
- Taiidan
- Turanic Raiders
- Kadeshi
Balance Modes:
- Homeworld 1 (no ship upgrades, reduced damage and weapon range for Frigates+ class ships and reduced armor for Capital ships)
- Homeworld 1 with Upgrades (Homeworld 2 style Upgrades, reduced damage and weapon range for Frigates+ class ships and reduced armor for Capital ships)
- Homeworld 2 without Upgrades (no ship upgrades, Homeworld 2 style damage, weapon range, armor for Frigates+ class ships)
- Homeworld 1 with Upgrades (Homeworld 2 style Upgrades and Homeworld 2 style damage, weapon range, armor for Frigates+ class ships)
- Experimental (not supported currently, if used can cause a crash)
HW1 and HW2 Deathmatch make use of their corresponding balance mode.
Fuel has been added to all HW1 strikecraft including the Kadeshi and Turanics. (still needs further improvement)
Squadrons (new version):
- Default: this option allows HW1 races to build individually their fighters and corvettes and HW2 races to build in squadrons like original.
- No Squadrons: this option restrict the building of strikecraft only individually for all races.
- Squadrons: this option forces all players to build their strikecraft in squadrons, with a few exceptions like the minelayer and repair corvettes.
- Optional: this option allows the player to build the strikecraft individually or in squadrons as he pleases.
Fixed Build Speed (Optional):
- Ability to select a fixed build speed for all races in the match with varies from 1x to 100x (it disables any build speed upgrade)
Starting Fleet:
Allows you to select which production ships to start with options are:
- Mothership
- Mothership with Carrier
- Carrier Only
HW1 and HW2 Deathmatch make use of their corresponding default starting fleet and can be changed in the case of HW1 Deathmatch.
Starting fleet options are going to be expanded in the future.
New Skirmish/MP Maps based on the Homeworld 1 Campaign levels (WIP)
If any bug or issue is found please contact me through the steam chat or the gearbox forums.
Simulated Projectiles Add-On (not supported currently):
http://steamcommunity.com/sharedfiles/filedetails/?id=514546300
For more info and screenshots access the ModDB page:
http://www.moddb.com/mods/homeworld-past-and-future
For a forum discussion head to the Gearbox Forum Mod thread:
http://forums.gearboxsoftware.com/t/homeworld-past-and-future-mod/386566
Popular Discussions View All (3)
26
Sep 13, 2019 @ 8:07pm
General Failure
Magical Chicken
10
Sep 18, 2016 @ 4:27am
Skirmish/MP crashes reporting.
Krnt
0
Sep 9, 2015 @ 11:14am
Single player Campaign crash reporting.
Krnt
238 Comments
Aetherial Feb 8 @ 9:02pm 
Both the Kadeshi and Turanic Raiders were playable and everything was buildable for me.
cc666phoenix Jul 17, 2023 @ 8:56am 
would b nice if u could get the mod working again i used to like playing this long time ago now
IW Sindri Myr Nov 23, 2022 @ 11:32pm 
IN THE NAME OF KRNT! KRNT LIVES AGAIN!
Krnt  [author] Nov 23, 2022 @ 6:13pm 
@Starker Yeah, real life hits hard, I should delete this mod but I keep it up because the files may be useful for someone else...
Starker Nov 17, 2022 @ 6:31pm 
I would not list the Kadeshi as a faction in the description. They are not in a playable state. None of their units can be built and, even if they could, they have only a handful. The swarmers are also just copy-pasted models of each other.

It's a shame that this mod never got off the ground.
SatelNova9 Dec 20, 2021 @ 3:42am 
don't worry about them, make sure to be fine with your life first
Krnt  [author] Dec 19, 2021 @ 10:07pm 
@SatelNova9 Yes, I had to give up the Old Hiigarian Empire, because I was unable to recreate the ships I made for them with previous versions of the game. Its a shame that all my previous work got lost...
SatelNova9 Dec 19, 2021 @ 3:06pm 
No problem, always put real life first; it's sad that there is no more the old hiigaran empire tho (that lose the meaning of "past" in my opinion, but just it, i can think kushan past and hiigaran future). I tried to play recently with kadesh fleet, and it doesn't seems to have any problem for me.
Afther this said, take care of youself, is more important fix life problems than the ones of a mod.
;)
Krnt  [author] Dec 19, 2021 @ 2:57pm 
@SatelNova9 Unfortunately not, real life hits hard sometimes, and the increased difficulty to work on the mod with the lest tools is no fun anymore...
SatelNova9 Dec 10, 2021 @ 11:06am 
is this mod still under development?