Cities: Skylines

Cities: Skylines

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Kliekersons Graveyard
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4.365 MB
22 aug. 2015 la 2:29
17 oct. 2015 la 7:25
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Kliekersons Graveyard

Descriere
Updated for AD!

Small graveyard, fits on a 4x4 plot. Has a smaller capacity than the base cemetery, but it's also cheaper.

5133 Tris
1024*1024 Texture

Custom LOD:
164 Tris
64*64 Texture

Enjoy!

Tags:
Graveyard, cemetery, dead, health, death, care, funeral, church, old, stone, statue, angle, concrete

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44 comentarii
KitsuneGari 24 sept. 2020 la 9:48 
love your assets :)
NanoGrrl 21 mai 2019 la 12:06 
Excellent. I use it in every build.
MajorEnglush 18 ian. 2019 la 9:51 
Subbed just for the weeping angel. :steamhappy:
Darth Modus - God of Richards 29 aug. 2018 la 2:28 
@Kliekie - Love your assets mate! Was wondering if you had any plans of possibly creating a huge cathedral to go with this and say a bishops house?
aba2009ab 10 nov. 2017 la 22:15 
:steamhappy:
BonBonB 25 oct. 2017 la 1:33 
Asset features in the Hallowe'en Showcase, 27th October 6pm (UK)

{LINK ÎNLĂTURAT}
Kliekie  [autor] 22 aug. 2017 la 8:22 
Because the startmodel for this base was the crematorium. It was the only option to make a small custom graveyard without the base game graves showing up.
Dr. Corklestein 21 aug. 2017 la 8:02 
Why does this use the Hospital's sounds instead of the Cemetary sounds?
Kliekie  [autor] 13 apr. 2017 la 9:47 
I don't know all the number from the top of my head, best way to do it is go to the asset editor and open a new asset and take the normal crematorium model as template. Write down/prinscreen those stats. Go back to the menu and choose again for make new asset but this time you take my graveyard as template and then just take the numbers from the previous asset. Keep in mind you might want to concider lower the values a bit to keep it realistic, personally I always like to calculate the stats to fit the grid size.
John in SC 13 apr. 2017 la 9:00 
I tried that. You just change the burial number to 105 right?

And when I saved it the original 3000? grave number showed so am not sure if I got it right?

BTW Thanks for the answer. :)