Cities: Skylines
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Kliekersons Graveyard
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4.365 MB
22 Αυγ 2015, 2:29
17 Οκτ 2015, 7:25
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Συνδρομή για λήψη
Kliekersons Graveyard

ΠΕΡΙΓΡΑΦΗ
Updated for AD!

Small graveyard, fits on a 4x4 plot. Has a smaller capacity than the base cemetery, but it's also cheaper.

5133 Tris
1024*1024 Texture

Custom LOD:
164 Tris
64*64 Texture

Enjoy!

Tags:
Graveyard, cemetery, dead, health, death, care, funeral, church, old, stone, statue, angle, concrete

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44 σχόλια
KitsuneGari 24 Σεπ 2020, 9:48 
love your assets :)
NanoGrrl 21 Μαϊ 2019, 12:06 
Excellent. I use it in every build.
MajorEnglush 18 Ιαν 2019, 9:51 
Subbed just for the weeping angel. :steamhappy:
Darth Modus - God of Richards 29 Αυγ 2018, 2:28 
@Kliekie - Love your assets mate! Was wondering if you had any plans of possibly creating a huge cathedral to go with this and say a bishops house?
aba2009ab 10 Νοε 2017, 22:15 
:steamhappy:
BonBonB 25 Οκτ 2017, 1:33 
Asset features in the Hallowe'en Showcase, 27th October 6pm (UK)

{Ο ΣΥΝΔΕΣΜΟΣ ΑΦΑΙΡΕΘΗΚΕ}
Kliekie  [Δημιουργός] 22 Αυγ 2017, 8:22 
Because the startmodel for this base was the crematorium. It was the only option to make a small custom graveyard without the base game graves showing up.
Dr. Corklestein 21 Αυγ 2017, 8:02 
Why does this use the Hospital's sounds instead of the Cemetary sounds?
Kliekie  [Δημιουργός] 13 Απρ 2017, 9:47 
I don't know all the number from the top of my head, best way to do it is go to the asset editor and open a new asset and take the normal crematorium model as template. Write down/prinscreen those stats. Go back to the menu and choose again for make new asset but this time you take my graveyard as template and then just take the numbers from the previous asset. Keep in mind you might want to concider lower the values a bit to keep it realistic, personally I always like to calculate the stats to fit the grid size.
John in SC 13 Απρ 2017, 9:00 
I tried that. You just change the burial number to 105 right?

And when I saved it the original 3000? grave number showed so am not sure if I got it right?

BTW Thanks for the answer. :)