Cities: Skylines

Cities: Skylines

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Toll Booth Turnpike - TLC-L - Left-Hand Traffic
   
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4.141 MB
10. aug. 2015 kl. 20:57
23. aug. 2015 kl. 19:09
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Abonner for at downloade
Toll Booth Turnpike - TLC-L - Left-Hand Traffic

I 1 samling af GCVos
Toll Booth Turnpikes
4 genstande
Beskrivelse
This is essentially a mirrored A1 with minor visual changes (signs) and implementations from the A2. Alignment is identical, just the other way around.

=== TLC series of TOLL BOOTH TURNPIKES ===

This experimental series of turnpike structures provides patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. You can find the entire TLC collection above, with more info and direct links down below.

The A1, A2 and L models should be placed on flat terrain, as the base model is designed to overlap parts of existing roads and it cannot curve along bumps. The S1 and S2 are more compact and userfriendly; these can be placed practically anywhere. No mods are required, but traffic mods might be a good idea to solve any wonky lane bias.

The terraform tool is a must if you are building on an uneven surface.

=== INFO ===

Service: Police

Polygons: 2300
Verts: 3100
Texture: 1024x1024 Diff/Spec/Illumination

=== VARIANTS ===

- TLC-A1 - High Speed -
Passive high velocity setup for large amounts of expressway traffic.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
3 High Speed Lanes + 2 Lay-by Lanes
All Lanes Open
Status: Published
http://steamcommunity.com/sharedfiles/filedetails/?id=487175904

- TLC-L - High Speed Left-Hand Traffic -
A1/A2 hybrid with left-side lay-by.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
Status: Published
http://steamcommunity.com/sharedfiles/filedetails/?id=497805937

- TLC-S1 - Compact One-Way -
Cost: 6000
Upkeep: 0 (Self-sufficient)
Cells: 1x2
Patrol vehicles: 4
Accumulation: 20
Coverage: 500
Status: Published
http://steamcommunity.com/sharedfiles/filedetails/?id=497488325

- TLC-S2 - Compact Two-Way -
Cost: 8000
Upkeep: 0 (Self-sufficient)
Cells: 1x3
Patrol vehicles: 6
Accumulation: 20
Coverage: 500
Status: Published
http://steamcommunity.com/sharedfiles/filedetails/?id=498882865

=== FAQ ===

Q: Does this generate money? Do cars pay toll?
A: No, there's currently no mechanic for this. I'm not a programmer so I cannot add it. Instead, you get eight patrol cars and a 25 police boost, at virtually no cost once built.

Q: Do cars stop?
A: No.

Q: Why does my road surface look strange? Roads are popping thru?
A: It's crucial you build these on flat ground (use the terraform flatten tool, right click and drag). The model vertices are aligned with very little tolerance for error. This makes them a bit harder to use, but looks much better in the end. Refer to the video and screenshots for more details.

Q: Why do cars sink through the floor?
A: In this game, regular roads have lanes slightly underneath ground level. Since I'm mapping these roads underneath the model surface, cars tend to sink through as well.

Q: Can I change or remove props?
A: Yes, props can be modified in the asset editor. Some props are part of the base model.

Q: Can I change/mod road color?
A: No, this is textured based on the vanilla game, but you could try changing the diffuse yourself.
19 kommentarer
Galactic Toast 23. okt. 2018 kl. 13:39 
Are you gonna update this for industries?
丿佩奇 10. dec. 2017 kl. 13:11 
高数收费站?
LEGATEPROŸT 13. sep. 2016 kl. 21:00 
they whould have this in real life
Alvaro 12. aug. 2016 kl. 19:49 
Is that the flag of Spain?
GCVos  [ophavsmand] 3. jan. 2016 kl. 1:46 
Yes, this one and the S1 still need an update. :)

@ Sagiluv1: If the textures look wrong the ground is not flat.
Trashbot 22. dec. 2015 kl. 18:53 
Is it possible to update this one?
sagiluv1 30. sep. 2015 kl. 11:04 
@GCVos it seems that the texturing is a bit off, one side display all the lanes while other showing the vehicles moving underneath the proper texture.
Invader 19. sep. 2015 kl. 8:44 
>Assuming everyone who drives on the left is from London
GCVos  [ophavsmand] 23. aug. 2015 kl. 19:10 
Extended the highways on both ends, hopefully this will fix the problem, let me know ;)
GCVos  [ophavsmand] 23. aug. 2015 kl. 6:09 
Thanks for reporting, I think I know what is causing this (ramp may be too short). I will be updating. :)