Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Third Age Middle Earth
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File Size
Posted
Updated
5.525 MB
Jul 4, 2015 @ 6:03pm
Feb 25, 2018 @ 4:10am
8 Change Notes ( view )

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Third Age Middle Earth

Description
Third Age: Middle Earth is the definitive collection of Middle Earth maps for Age of Mythology.

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Features
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- 12 fully playable factions from Tolkien’s legendarium:

- Gondor
- Eriador/Arnor
- Mordor
- High Elves
- Rohan
- Isengard
- Rhun
- Silvan Elves
- Dwarves of the West
- Dwarves of Erebor
- Gundabad
- Harad

- Faction specific units, technologies, and diplomacy

- Largest, most geographically accurate map of Middle Earth ever made for Age of Mythology

- Music from Peter Jackson’s Lord of the Rings film trilogy

- Easy to edit with well-organized and clearly labeled triggers



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Included Scenarios
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Third Age Campaign - the single player experience, see below for how to play as different factions

Third Age Multiplayer - same as the campaign but without pre-loaded AIs, for use online

Settlers of Middle Earth 2.0 - an update for the 8 player settlers version of the map for use online


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How to Download
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1) hit Subscribe above
2) copy/pase the three .scx files from your mods folder (Steam>SteamApps>common>AgeofMythology>mods>Third Age Middle Earth) to your scenario folder


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How to Change Factions in Grand Campaign
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The default starting faction is Gondor (P1). If you would like to play as another faction follow these simple steps (which should be familiar to anyone who has used the scenario editor):

1) open the Third Age Campaign.scx scenario in the Age of Mythology editor
2) go to the "Scenario" drop down (top left) and select "Player Data" from the list
3) in the “Control” column, set control to “Human” for the faction you want to play as
4) click the “Clear AI” button on the right of the faction you want to play as
5) set the control for Gondor (or any other human controlled factions) to CPU
6) click the “AI” button for Gondor and set Gondor’s AI to aomdefaultai.xs
7) you can start the scenario in one of two ways:

Test Play: once you have set controls and AIs, simply go to Scenario and Test Play Scenario and select the player number and difficulty you want to play on. You do not need to save before test playing however, you will not be able to save and resume at a later time.

Load Scenario: once you have set controls and AIs, you will need to also set the player number by, for example, going to Place Object and changing the "Place As" to the player number you want to play as. Save the scenario and return to the main menu. Open in Single Player->Load Scenario. This is the method that most people find most convenient. Just remember that you must set and save the player number to the one you want to play as or you will be forced to play as Gondor in Load Scenario. Unlike playing in the editor, Load Scenario will allow you to save your progress to resume later.

Most AI files (see step #6) do not work for AoMEE but I encourage the user to play around with different files and report successes concerning AI performance.



Please check the discussions section for further information about how to use these scnearios. As always, I welcome all comments and suggestions. Please check the "Known Issues" discussion before reporting bugs but please do report bugs that you come accross.


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Legends of Middle-earth
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Check out the LOTR-themed total conversion mod for Age of Mythology, Legends of Middle-earth, now released on the Steam Workshop. This scenario will not work in Legends of Middle-earth without some editor work, but if you're a fan of LOTR, the mod is a must-have.

Popular Discussions View All (22)
58
Dec 9, 2019 @ 1:46pm
Bugs and Suggestions
Callistonian
7
Jan 5, 2019 @ 9:25am
Victory Condition Bug
Callistonian
5
Dec 14, 2016 @ 4:48pm
Update 2.0
Callistonian
230 Comments
LegendarySnake Jan 17 @ 9:38am 
This Map would be Fire if the AI worked with the Legends of Middle-Earth Mod (They are only harvesting Resources if you have the LOTR Mod installed) maybe upload this map again but change the Gods for Gondor and all the other Realms to the according ones of the Legends of Middle Earth mod and then reupload it would appreciate it.
:steamthumbsup::steamthis::steamhappy:
Jacksonh2 May 16, 2024 @ 3:36pm 
hmm I seem to have an issue where the AI only uses its villagers to harvest but they dont build or attack at all?
Callistonian  [author] Jan 12, 2024 @ 8:54pm 
Probably, but I have no clue how many DLC assets are in the scenario. I'm frankly amazed they're still charging for the DLC.
Why You Kirr Me Prease? Jan 10, 2024 @ 11:15pm 
is there anyway to edit the scenario for single player without purchasing the DLC?
Callistonian  [author] Jul 20, 2020 @ 10:45am 
There is no unit data, this is not a mod. This is just a scenario. I think Panchodia was working on a conversion of this map with his modded units but I'm not sure he's released anything yet.
Son Jul 18, 2020 @ 9:33am 
has any of the unit data actually been uploaded? (like the tooltips for everything is just standard AoM)
IonHorn61 May 4, 2020 @ 5:37am 
how i can load this single player scenario to play it?
Callistonian  [author] Dec 27, 2019 @ 10:52am 
As far as I know, Panchodia never released his LOTR assets so a mod using this map has never been made.
DyingWhisper Dec 26, 2019 @ 4:06pm 
soo is this a map with renamed units or a new content mod?
Callistonian  [author] Aug 19, 2019 @ 8:03am 
Load Scenario should work unless you're playing on 2.7 which might cause issues. The gather point thing is annoying but it's just the way it works in this scenario. When a unit is transformed into another, it loses the original commands so it just stops moving. I'm not planning on adding any more work to this scenario at least until one of the big LotR mods is released at which point the scenario will probably just be included in that mod.