Cities: Skylines

Cities: Skylines

684 evaluări
Low Pedestrian Overpass - 4 to 6 Lanes (Overhang)
   
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Assets: Park
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2.540 MB
30 apr. 2015 la 4:36
2 iun. 2015 la 9:13
11 notițe privind schimbările ( vizionare )

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Low Pedestrian Overpass - 4 to 6 Lanes (Overhang)

Descriere
This asset has been updated, so the ones you have built in your cities will disappear. You have to re-plop them.
I have revisited the model, and its triangle count falls to 5k.

This lot uses an overhanging model, so it suits any 4-cell-wide road. It is placed on the road side.
Surface height: 5.9m
Clearance height: 5m

Category: Park

Size: 3 long, 3 wide.

Stats: (Updated!)
Entertainment Accumulation: 20
Entertainment Radius: 100
Tourists: 15/15/15 (Low/ Mid/ High Wealth)

Water Consumption: 0
Electricity Consumption: 0
No Sewage production

Construction Cost: 800
Maintenance Cost: 40
Garbage Accumulation: 1
Fire Hazard: 0
Fire Tolerance: 20

No color variations.


Model Info:
- Maps: Diffuse, Specular
(lower resolution, 256 x 512 maps)
- Raw model triangles: 5046
(A lot lower than the previous model - was 9k tris!)
- LOD model triangles: 196


Note: Any crossroads near enough can prevent people from choosing the overpass to cross the street.


===================
2-lane version using an overhanging model:
http://steamcommunity.com/sharedfiles/filedetails/?id=438358180

Original 2-lane version [Deprecated]:
http://steamcommunity.com/sharedfiles/filedetails/?id=432254054

This file is also available on Simtropolis:
http://community.simtropolis.com/files/file/30481-low-pedestrian-overpass/


===================
All you need to know on hex editing paths:

Steam version:
http://steamcommunity.com/sharedfiles/filedetails/?id=430647273

Simtropolis version:
http://community.simtropolis.com/topic/66765-manipulating-networks-with-a-hex-editor/?p=1567660
45 comentarii
Hayran 7 oct. 2023 la 17:41 
It just doesn't work on roads with a cycle path, as there is a bug where cyclists decide to cross the overpass underneath it (on the street) instead of going up the stairs. But it's okay for anothers networks roads.
CruFox 11 apr. 2023 la 10:02 
It works, thank you :D
Simo 25 mart. 2023 la 6:40 
I've been after something like this since the game came out in 2015, i'm on my last hurrah city and you finally solved the issue. Thanks for making both small and big road versions, they look great!
Derrios 25 iun. 2022 la 12:45 
Can't select this or delete it once placed. (new to mods so I may just be stupid here). Don't see pedestrians using it either.
deadbone1961 9 nov. 2021 la 15:03 
An update: this overpass works REALLY well. Pedestrians visibly using it, the pathway attaches easily to other paths, the attached park adds a bump to land values/happiness, and as an unexpected bonus the overpass generates it's own electric "signature" to help make those difficult power connections. One of the most useful assets in my collection. Thanks!
deadbone1961 7 nov. 2021 la 9:38 
Looks great! Will be interesting to try this one out :)
ben.bowen2008 19 oct. 2020 la 10:53 
Best Pedestrian overpass!
simchr71 17 febr. 2020 la 10:06 
First off: Thanks for making my favorite ped. overpass of all time!

Second: In snowfall the snow at the bottom of the bridge pillars spills on to the street.
Is it possible to make a model where the pillars are a little further apart?
DJ 19 ian. 2020 la 14:12 
Like the overpass. Suggestion: add a version without the little garden/seats. In most places I don't have space for that.
Der Orso 8 dec. 2019 la 23:24 
Your Pedestrian Overpasses are great! Helped me clear some very busy intersections and roundabouts. Many thanks.

The only unfortunate thing is how much space they need. Mainly I need them in conjested, built-up areas, and am forced to knock down a lot of builds to be able to place them.

The footprint could be reduced to at least 2x1 on the side which links to the road, and possibly 1x1 if the crosswalk were pushed to the forward edge of the square, and the stair "spiroled" underneath the crosswalk. For really tight neighborhoods (do I build anything else o_O ) it would be very useful. Just an idea :) .