Cities: Skylines

Cities: Skylines

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Customizable Building Name Generator
 
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File Size
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0.034 MB
Apr 7, 2015 @ 11:18pm
Mar 8, 2016 @ 1:46am
9 Change Notes ( view )

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Customizable Building Name Generator

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Description
New names for residential, industrial, office, and commercial buildings. Add your own names in the mods folder!
Many default names provided by reddit user /u/TPangolin

Name file location
Windows ->
C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\WufireNameGenerator\

Mac ->
/Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods/WufireNameGenerator/

If you have trouble finding the Library folder do the following:
Open Finder and click "Go" on the top bar. Press the Option/Alt key on your keyboard and Library will appear in that list. Then the rest of the path should be easy to find (I hope!)

Linux ->
~/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/WufireNameGenerator
(Thanks to trideceth12)

Detailed instructions
First activate the mod from the content manager, then start/load a city.
The first time the mod is loaded, the default names files are written to the mod location above.
These files will be used for name parts whenever a city is loaded.

The file format is JSON, which you can verify is correct at http://jsonlint.com/

Name Generation Details
* A name is generated by pulling a random name from a list of words.
* If multiple lists are provided, the generator will add one word from each list in order.
* If a list is marked 'optional', it has a 50% chance of being added.
* If adding the word will be larger than the maximum name limit (32 characters), the word is ignored.

Now using detour functions described here: https://github.com/sschoener/cities-skylines-detour

Source available on github: https://github.com/wufire/CitiesSkylinesBuildingNameGenerator
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60 Comments
Weaver Jul 4 @ 5:36am 
Could you maybe add a report dump feature that quickly vomits each affectable building on the map's basic info so that we could check for anomalies in the buildings on a given map?
wufire  [author] Jul 3 @ 11:20pm 
@Weaver, weird! I haven't changed anything in my mod for years. If I get a chance I'll check it out, but it's rare I get a moment to work on this.
Weaver Jul 2 @ 5:12pm 
Hey @wufire, for some reason despite working together for ages CSL Map Mod http://steamcommunity.com/sharedfiles/filedetails/?id=845665815 is now throwing an error about your mod when I push its export button https://hastebin.com/utozuwekal.css ... it actually stups if i disable your mod. I'm really confused.
wufire  [author] Jun 21 @ 10:11pm 
@Legion I played a couple weeks ago and I think it's still working! (But, let me know if it's not... )

Also screenshots are a good idea...
Legion, Duke of Rockford Jun 17 @ 5:18pm 
Is this still compatible? And, also, I would suggest some screenshots to illustrate the difference in naming as against vanilla but that is strictly optional. :-)
Type-Style Jul 10, 2016 @ 11:49am 
@wufire, thanks for the infos. Sad to here that this not as easy as it may sound. Any Idea how to keep the names more organized?
wufire  [author] Jul 9, 2016 @ 1:56pm 
Hi, @Type-Style ! Something like that might be possible, though tricky for a couple reasons. I don't remember what District info is exposed to an individual building, so that could be a major hurdle if the name is not available at that level. Another concern is that there is a character limit on the display names (32 characters, IIRC?). Anything beyond that character limit will not display, so if the district names are long and the building names are long, we would end up with a lot of cut off titles
Type-Style Jul 7, 2016 @ 1:21pm 
@wufire, I really like this mod, I would like to add one little feature to it.
My wish is that the names could be prefixed by the district the house is in. Could you help me with that?
wufire  [author] Apr 3, 2016 @ 10:38pm 
Hey Spooky , Thanks for letting us know! I'm glad you found a method that lets you change the names
Buddy Apr 3, 2016 @ 4:05pm 
Hey wufire, last year, I asked you about the possibility of you creating a name generator mod for citizens. Well, I figured out a way to change citizen names using the locale file. Long story short, I used the Cities Skylines Localization Tool to export the locale file to .po format, opened the .po file in Notepad, searched for "NAME_MALE_FIRST," edited the msgstr lines, exported the .po file back to locale file, and replaced the original locale file with the new file.

Not sure if you already knew this but I wanted to share this with everyone.