Cities: Skylines

Cities: Skylines

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Customizable Building Name Generator
   
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35.332 KB
Apr 7, 2015 @ 11:18pm
Mar 8, 2016 @ 1:46am
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Customizable Building Name Generator

Description
New names for residential, industrial, office, and commercial buildings. Add your own names in the mods folder!
Many default names provided by reddit user /u/TPangolin

Name file location
Windows ->
C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\WufireNameGenerator\

Mac ->
/Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods/WufireNameGenerator/

If you have trouble finding the Library folder do the following:
Open Finder and click "Go" on the top bar. Press the Option/Alt key on your keyboard and Library will appear in that list. Then the rest of the path should be easy to find (I hope!)

Linux ->
~/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/WufireNameGenerator
(Thanks to trideceth12)

Detailed instructions
First activate the mod from the content manager, then start/load a city.
The first time the mod is loaded, the default names files are written to the mod location above.
These files will be used for name parts whenever a city is loaded.

The file format is JSON, which you can verify is correct at http://jsonlint.com/

Name Generation Details
* A name is generated by pulling a random name from a list of words.
* If multiple lists are provided, the generator will add one word from each list in order.
* If a list is marked 'optional', it has a 50% chance of being added.
* If adding the word will be larger than the maximum name limit (32 characters), the word is ignored.

Now using detour functions described here: https://github.com/sschoener/cities-skylines-detour

Source available on github: https://github.com/wufire/CitiesSkylinesBuildingNameGenerator
Popular Discussions View All (1)
1
Apr 28, 2019 @ 3:53pm
NullReferenceError
Rena
86 Comments
Bruce Jun 29 @ 8:27am 
Eureka! This mod actually still works, 10 years later, unlike Custom Name Lists. The editing is a bit tricky, but forthright once you figure it out. And it works. Did I say that already? It works, immediately and definitely. No fiddling around, no intermittent success but mostly failure.

I am using it to get RID of the goofy names, both default and mod, in favor of just generic labels: High Density Commercial, Industrial, etc. It's much simpler and less distracting than seeing "Frank's Fish Fry Factory" buildings, three in a row.

Same for residential. Who cares who lives in the house? Which often does not match the names of the people walking into them? High and Low Density Residential is all that I need to see.

Thanks for this mod. It solved a little problem that, with frustration building, was becoming a big problem.
wufire  [author] Nov 9, 2023 @ 12:49am 
@Kincaid Oh, haha! I'm not sure about that then
Kincaid Nov 7, 2023 @ 7:26am 
@wufire I know. I was just wondering if anyone already did that so I can save myself the work
wufire  [author] Nov 6, 2023 @ 6:46pm 
@Kincaid, you should be able to put German names to your custom name lists. I haven't tested this though, but it should hold up
Kincaid Nov 4, 2023 @ 8:47pm 
Did someone already make a german version?
wufire  [author] Apr 23, 2023 @ 4:02am 
@Baronryder I'm not really familiar with how the modded buildings are named, sorry.

With the way this mod works, it would probably need some help in determining what buildings with static names to rename, then have separate lists for each of those categories.

I don't see myself doing this work anytime soon, but the code is publicly available for anyone that wants to give it a try.
wufire  [author] Apr 23, 2023 @ 3:57am 
@Lord Peter Thank you for commenting! Glad you're finding it useful
Lord Peter Apr 22, 2023 @ 10:13am 
Brilliant little mod, adds a lot to the immersion! Thanks :D
Baronryder Apr 7, 2023 @ 8:18am 
Of course, I already know the renaming in the game.
I mean the default name of buildings. Often just modded buildings have names like "2x4 Parking Lot". I would like the 2x4 to be gone.
In the game I always have to rename the parking lots.
Is it not possible to rename this in a code, so that the building names sound normal again?
wufire  [author] Apr 6, 2023 @ 4:47pm 
@Baronryder hmm, do you mean randomized names for settable buildings? It's been a while since I've looked at the code, but I don't think the game has a built-in randomization on ploppable buildings the same way it does for growable ones, so a new system would have to be built to handle that (or else buildings would end up with random names which change inconsistently). In short, it'd be a lot of work.

If you mean a way to rename the buildings, I think you can do that in game already by clicking on the name!