Victoria 3

Victoria 3

52 ratings
Playable Company
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827.091 KB
Sep 10 @ 4:59am
Sep 27 @ 1:13pm
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Playable Company

Description
Introduction
I know you can play as the east India company or the Hudson’s bay company. However, you are pretty much just playing as a normal country with a few buffs. This mod then intends to allow you to play as a conational company with no territory however you can build and own buildings.


Now Compatible with 1.10


Content Overview
An economic law for player company.
Ability to choose primary building type and all buildings of these types get a 30% throughput buff.
Two new buildings: Corporate Administration Office and the Corporate Construction Sector.
The Corporate Administration Office will generate bureaucracy for you and Corporate Construction Sector will generate construction for you. These resources are applied to you via modifiers that get updated each month.


How to start playing
On game start up select the country you want to be a company of and a Journal Entry will appear within a few months (if it doesn’t appear restart) and that will make you into a company.


Planed Content
Politics and laws in the company
Efficacy programs to boost throughput at some other cost
A shareholder system for the player company and normal companies
Ideas are welcome


Chinese Localisation
If you want a Chinese Localisation one is included in the bellow mod made by the devs of said mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2880069248


Attributions
The mod icon is a modified in game asset hence created by paradox


Feel free to give any feedback and/or recommendations
Thanks for looking at or playing my mod :)
Nothing depicted in the mod has any relevance to my views on politics or history.
42 Comments
Chimera  [author] Oct 17 @ 3:40pm 
@MarkJerue if you mean play as the playable company then nope but the AI countries can still use the base game company unchanged.
MarkJerue Oct 17 @ 1:06pm 
Can AI do this?
Chimera  [author] Oct 16 @ 8:36pm 
@DraconicBread you should be able to build "Corporate Construction Sectors" in the country you have investment rights in which gives you construction
DraconicBread Oct 16 @ 7:01pm 
Are you supposed to be stuck at 10 construction the whole game?
Chimera  [author] Sep 27 @ 4:04pm 
@Dr.Plague sure i'll add a modifier on the players initial country in the next update
avvoprime Sep 24 @ 3:29am 
interesting
Dr.Plague Sep 22 @ 3:57pm 
Please have it set a modifier when swapping to the company. That way for alt history mods you can check that to make the company instead of being in alaska.
Rapi Sep 19 @ 6:54am 
for the income I think it's the best option
Chimera  [author] Sep 19 @ 6:42am 
@Ninephoenix it's an unfortunate consequence as you have to own territory or the game ends and the game gave errors if I set the population to 0. To quote lord farquaad "Some of you May Die, But it's a Sacrifice I am Willing to Make"

@ranixcz and @Rapi I'll look into adding a modifier for treaty acceptance based on something like pre-construction cost income or the rank of the company if that's the kind of thing you both mean, I'm also open to other ideas for what should determine the treaty acceptance modifier

@ranixcz I'll also add the name change when I get around to doing the modifier for treaty acceptance
Rapi Sep 19 @ 5:45am 
Could there be a modifier in treaties so that, based on the profit and/or value of the company, other countries become more interested in accepting the investment rights treaty