Rain World

Rain World

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(ALPHA) ProtectorCampaign
   
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2.171 MB
Sep 8 @ 4:59pm
Sep 25 @ 11:50am
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(ALPHA) ProtectorCampaign

Description
THIS IS AN ALPHA VERSION. EVEN THE NAME IS 100% A PLACEHOLDER. THE FINISHED PROJECT WILL BE UPLOADED SEPARATELY. PLEASE ONLY PLAY THIS IF YOU DO SO WITH THE INTENTION OF GIVING FEEDBACK, OR IF YOU JUST LOVE BUGGY MODS FOR SOME WEIRD REASON. Hey, playtesting is way more helpful than you'd think, so I appreciate help if you want to give it. But you have been warned this is far from a finished product.
I suspect this mod will feel unreasonably difficult in its current state. I will brainstorm powerup ideas for the slugcat.

Description:
A severely over-ambitious campaign that combines the age-old goal of delivering a slugpup to a safe home with the Watcher's time-travel/teleportation and Downpour's diverse timelines.

Jolly Co-op is required because I'm too lazy to manually patch all those methods.

Credits:
DJ Soundbreaker - Original concept, ideas and suggestions
TheLazyCowboy1 - The boring parts of the code
The Watcher devs - the other half of the code (like seriously, they already implemented half these mechanics; I just had to bug-fix them)
Your name could go here... This mod would especially benefit from artwork, but I could not draw to save my life.
6 Comments
AFaeFox Sep 18 @ 9:48am 
This seems really cool! I hope it goes well :>
CritterHeart Sep 14 @ 9:15am 
my username is scuglat, i sent a friend request
TheLazyCowboy1  [author] Sep 13 @ 7:16pm 
@CritterHeart, It's the same: TheLazyCowboy1
CritterHeart Sep 13 @ 4:25pm 
@TheLazyCowboy1 what is your discord username?
TheLazyCowboy1  [author] Sep 13 @ 12:49pm 
@CritterHeart, Yes, no one has offered to help yet (I haven't been going around begging, tbh). The more help the better, frankly: There's many opportunities in this mod for small bits of artwork that would vastly improve the experience, so if you're interested in helping, that would be amazing! (DM me on Discord or reply if you're interested, but no pressure)

The main thing requiring artwork is that the mod is intended to have like half a dozen endings, and each one could use a bit of art. Some, like going to Outer Expanse, could be made by modifying artwork in the game (since they're in layers, it might be possible to just redraw one slugcat and nothing else, etc.).
CritterHeart Sep 12 @ 3:40pm 
does this project still need an artist? :rwslugcat: