Halo: The Master Chief Collection

Halo: The Master Chief Collection

159 ratings
Civil Unrest: Demo 2
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Engine: HaloReach
Game Content: Campaign
File Size
Posted
3.327 GB
Sep 3 @ 3:25pm
1 Change Note ( view )
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Civil Unrest: Demo 2

Description
2491. The Covenant never existed. The Carver findings were ignored and rejected, the idea that the insurrection would ever grow to that scale seemed like a fear tactic started by the rebels. Proponents of the theory were gathered into ONI death camps and silenced. Dr. Halsey was killed before she could create the SPARTAN-II Program.

2552. Approximately 80% of outer colony worlds are no longer under UEG control. The UNSC is locked in a forever war on the outer borders of its crumbling empire. News of horrible atrocities committed by UNSC soldiers spreads around, and is then silenced by ONI. The population knows the truth anyway. Refugees are sheltered and hidden on inner colony worlds, who then spread their stories and fuel further rebellion.

Planet Reach. Several small insurrectionist groups have existed on this planet for years at this point, but the escalating civil war has grown their numbers. Currently their operations are still limited to rural areas of Reach, but that is believed to be changing soon.

You are assigned to a ODST platoon. In the event of your death, you will be replaced by the next available candidate, and your family will not be notified.



Differences from previous demo:
-Two new missions
-AI enhancements
-New weapons
-No music (music will be in full release composed by me)
-Cleaned up UI, better player animations

As with the last demo, this will be deleted when it/its feedback becomes obsolete and outdated.

If you even mention 3rd person in the comments I will ignore you. I don't care. It's a 3rd person mod.

CREDITS

People:
-DrearyM5 for sharing 3rd person zooming, weapon lowering script, advice (tysm!)
-Boid.mdl for improved marine animation graph
-Skullmuncher3/Skaboodly for M73 LMG
-SpartanTanner for M770 (will be present in full release as rebel rocket launcher)
-VKMT for BR55 and M6D
-SoWhatsNexus for MA5B (model by BenJuddArt)
-RPA60 for VK78, CQS-48
-Pepperman for pelican destruction (these are vanilla pelicans with peppers destruction fx)
-Undeadkiva for improved marine frame event list (marine melee damage)
-DunkSauZ3 for teaching how to setup player marine melee/grenade throw anims

Games:
-COD MW2, ambient sounds
-Black Mesa, ambient sounds, ODST dialog
-Halo 2 Anniversary, ambient sounds, BR55 fire sound
-Ready or Not, Rebel/ONI dialog
-Insurgency Sandstorm, trooper/misc dialog
-Trepang 2, URF dialog
-The Walking Dead (Telltale), One ambient battle sound effect
83 Comments
Little7om 3 hours ago 
I wasn't expecting to like this mod since fighting the Covenant and Flood with energy shields and energy weapons is at the core of the Halo experience, but DAMN this is a ton of fun.
Lord of My Jimmys 3 hours ago 
Mod crashes when I launch it, but damn this mod looks fun
*Ahem*
I said *AHEM*

3rd person
BungYEnis 7 hours ago 
Co op?
thank you for making a 3rd person mod there are not enough 3rd person halo mods
BlackthornPC Sep 11 @ 6:54pm 
The last 2 missions had difficulty ending once you got inside the pelican on Multiplayer. Getting in them wouldn't trigger the end of the mission, instead you'd just sit for a while until the NPC's killed you.
thegamingscout1 Sep 11 @ 6:46pm 
holy sh*t man that was fun great mod
2dolla Sep 11 @ 2:58pm 
are there assassinations?
SpartanOmega768 Sep 11 @ 1:50pm 
@master_of_the_memes set your players spartan armor to all default for Halo Reach. Sabpool helped with that issue a few pages ago.
Z Sep 11 @ 1:31pm 
Really cool idea held back by a few things. Hope the next demo can see some improvements.

- No shoulder swapping, makes peeking left around corners impractical. Died a good few times that way.
- No zoom, makes the DMR impractical to use.
- Ally ODST didn't do much in my playthrough, they either sat behind me or got domed by an enemy.
- Dodge/roll has a huge animation lock at the end where you stand back up, fine if you use it to get behind cover but doesn't feel great.

For those reasons, my gameplay mostly boiled down to sitting behind cover and waiting for the enemy to push, or taking a long flanking route. It does feel like trying to push a cube through a circular hole--the original game wasn't built with this kind of gameplay in mind. But when it does work, it feels great, and again a really cool idea.