Rain World

Rain World

68 ratings
Mirrored World
   
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760.025 MB
Jul 8 @ 4:05pm
Jul 14 @ 8:40pm
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Mirrored World

Description
[ More Slugcats (Downpour) is unsupported, having it enabled with this mod will break things!! ]

Mirrored World mirrors every room and region in the base game. Survivor and Monk work, but Hunter starts out inside a wall and dies instantly. Some rooms could not be mirrored properly (3 total), I may find a more graceful solution in a future update, but for now those 3 rooms remain unchanged. Only one of them is likely to be visited more than once in a playthrough (SL_AI for those of you who know the rooms by name), the other two are the very first and last rooms you'll encounter; hopefully it isn't too jarring!

Bug fixes:
- 7/14/25 : I realized the way I was flipping den indices was slightly incorrect. Some entities were failing to spawn, should be resolved now. However den spawns are cached the first time a region is entered in a save (bound to campaign, not save slot), so the damage is already done if you've already visited.

-Banner by Bagelcollie
48 Comments
Onyx?? Aug 12 @ 11:34am 
whoever drew that thumbnail is really good at drawing scugs :]
sandfox  [author] Aug 11 @ 7:46pm 
flipping the screen with a shader would have been smart; which is why I didn't do it that way. :deadrat:
Nikioto4242 Aug 9 @ 8:00am 
have you tried doing that?
fluppy Aug 9 @ 7:37am 
also idk how this was done but the way id do it is by simply flipping the screen with a shader then inverting controls
fluppy Aug 9 @ 7:34am 
IVE BEEN WANTING THIS FOR OVER YEAR THANK U !!
Nikioto4242 Jul 20 @ 2:12pm 
this is really impressive actually bc of rw's unique way of rendering things not being the regular unity way
good job!
maxthelord_ Jul 15 @ 1:32pm 
okay really though, this was a lot of fun, it's genuinely shocking how disoriented i ended up being everywhere, even though technically so little changed
maxthelord_ Jul 15 @ 1:32pm 
compatibility with watcher when /j
yeetin8tor Jul 15 @ 12:39am 
Is there a plan to add compatibility with downpour at some point?
sandfox  [author] Jul 14 @ 7:46pm 
@painterkid904 I wrote a program that read the map data out of the game, and then wrote mirrored copies into a new folder. The program ended up being 3,032 lines of c++ in the end