Halo: The Master Chief Collection

Halo: The Master Chief Collection

37 ratings
High Noon AI Mayhem | Endless Reach AI War
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Engine: HaloReach
Game Content: Firefight
File Size
Posted
655.386 MB
Jun 18 @ 11:08am
1 Change Note ( view )
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High Noon AI Mayhem | Endless Reach AI War

In 1 collection by III AVIATOR III
Aviator's Custom Mods
20 items
Description
“Nowhere to run. Nowhere to hide. It’s a Covenant vs UNSC deathmatch, up close and personal.”


For my next AI mod, I wanted to explore creating a more close quarters themed battle on Reach. Up until now, all of my maps for Reach have been large scale battles with vehicles on big open spaces. For this one, close quarters combat is the name of the game. Most of the AI spawns are directly on map, with short cooldowns in between groups being eliminated. Just like my other projects, everything can be controlled and customized by the player via my placed on map AI switches. This map is truly fast paced and chaotic, with back and forth high octane action guaranteed to happen! Enjoy!


Features:
  • An endless AI war with all forces able to respawn for as long as your session lasts.
  • My AI control switch system, allowing you to customize the entire battle. You decide what squads spawn.
  • Pathfinding nearly everywhere.
  • AI spawns on map, for fast engagements.
  • Massive variations of AI for each side, with diverse ranks, types, species, and gear.
  • Placed on map weapons that resemble the multiplayer layout, respawn enabled.
  • Co-op fully supported. Play Spartans vs Elites with or against your friends seamlessly.
  • Custom scripted dropship deployments for some squads.
  • All 4 difficulties are supported.
  • Custom made assets from the community included.

.....And more!


How to play this map:

After subscribing to the mod on Steam and letting the download complete, launch Halo MCC with anti-cheat disabled. Navigate to Firefight, then Halo Reach Custom Firefight, and there should be an option to see Modded Missions. Choose “High Noon AI Mayhem”, and then select a gametype. Do not choose any game modes that include “generator defense” options enabled, as the map does not support generator placement and is meant to be played with no objectives present. Feel free to customize anything in the game-type options. If you want to jump in right away without customizing anything, I recommend choosing the “Firefight Classic” gamemode. Choose your difficulty (Normal or Heroic is recommended, but all work fine) and load in. You are now all set! To play on the Human team, choose red. To join the Covenant, choose blue. If you want to play with your friends, make sure everyone has the mod installed, and launches with Anticheat off. Join your friend’s lobby and proceed as defined above.


Custom assets credits:

- BR and CE Magnum Weapons by VKMT. Find them here:
https://www.nexusmods.com/halothemasterchiefcollection/mods/2183
Popular Discussions View All (1)
0
Jun 18 @ 11:22am
PINNED: AI Switch System Extra Information Thread
III AVIATOR III
45 Comments
III AVIATOR III  [author] Sep 1 @ 12:21pm 
I can look into reducing the spawn delays for the various UNSC squads. The delays exist to make sure the game engine is not overloaded with too many AI entities active at once.

Custom weapons not having sounds is known to me. I do not know how to get the sounds to compile alongside the map when building it. There doesn’t seem to be any instructions around to help. So I decided to include the weapons anyway just for fun and some extra variety.
III AVIATOR III  [author] Sep 1 @ 12:21pm 
Thanks for the feedback Sully. Sorry you didn’t enjoy the map.

Halo AI has always been developed with the intent of the player fighting the covenant, not the UNSC. So the combat system will always feel a little strange when going up against the humans. What I can recommend is trying to play against the UNSC on lower difficulties. They seem to get a buff to their abilities on easy/normal. The covenant are weaker on these levels. Heroic and Legendary is the opposite for both factions. Bungie must have designed it this way so the friendly marines can support more inexperienced players better on the lower difficulties, which they will most likely play.
Sully Aug 31 @ 12:54pm 
Hey, maybe I'm missing something, but I felt the UNSC presence was incredibly underwhelming. Also custom weapons don't have firing sounds.

I played as an Elite on legendary vs Humans. Had all of the covenant turned off and all of Humans on. Most of the times only 1 or 2 squads spawned at the same time and there were long periods between spawns.
thebeezest Aug 30 @ 8:32pm 
Yeah, I've just tried out the map. I think you shouldn't change the weather setting since the may lead to texture bugs. For instant, all on the grass texture is so bright, it look like neon light. and.....female AI(but it's up to you). It's still a good mod.
III AVIATOR III  [author] Aug 30 @ 11:58am 
Noted. Thanks for those map suggestions. In the meantime, I already made a map on Beachhead you can play right now. Check out my mod playlist just below the download button to see everything I’ve made so far.
thebeezest Aug 29 @ 8:08pm 
Since you are so generous, I would love to see these 3 maps with AI support: Corvette(this one remind me of Halo CE, the truth and reconciliation mission, when Chief and the whole gang intruded the ship, saved Keyss and stole the drop ship), Courtyard(the Oni Sword Based is one of the best structure of Reach, it's not just a knock-off version of forerunners) and Beachhead(well you can fight on Earth, that cool). One more feature of a firefight are the drop ships that carry the enemies AI after each wave, please keep it. AND please, don't add female AI(women's screams in a deadly battlefield would breaks the immersion of a war game), just maintain the current setting of this mod. Many thanks :MCCSWORD:
III AVIATOR III  [author] Aug 29 @ 11:27am 
It could happen! Which Reach maps would you also like to see?
thebeezest Aug 29 @ 1:28am 
Can you do this mod for Installation 04 map? That map need better ODST bots. Thanks:MCCHELMET:
III AVIATOR III  [author] Aug 25 @ 11:54am 
There is not. The best you can do right now is set the player traits to permanent active camo so the enemy AI don’t notice you as much.
T.S brokentoaster @bandit Aug 24 @ 6:43pm 
is there a way to just spectate?