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UWE TechTraders+Antislavers Coexistance
   
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488.134 KB
Jun 6 @ 10:58am
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UWE TechTraders+Antislavers Coexistance

Description
Sets Tech Traders and Antislavers to have 50 relations on both sides to prevent random infighting in Spring.

Load after UWE
14 Comments
John Foreskin Sep 19 @ 8:52pm 
Thanks a bunch!
MrMcGreedy  [author] Sep 19 @ 5:22pm 
@John It is done. Mod is called "Holy Nation Outlaw x Anti-Slavers Alliance". https://steamcommunity.com/sharedfiles/filedetails/?id=3571162562
MrMcGreedy  [author] Sep 19 @ 4:59pm 
@John I almost added that into this mod because I had the same issue. I think lore wise, the HNO has 50 relations toward the United Cities (IDK if this is vanilla or just UWE) which kinda shows that they are ok with slavery, in which case it makes sense for the AntiSlavers to get in a random scuffle with them despite neutral relations. The in-game issue is like everyone has the loot dead AI goal so the AntiSlavers would loot a dead/unconscious UC member and then the HNO would get all upset. So that's why I ended up deciding that change wouldn't be lore affirming or whatever. Personally I ended up deciding the constant fighting was annoying and exterminated the HNO dudes at my base because my factions are always anti-slavery first and foremost.

All that to say: yeah I'll get started on a mod for that:beeped:
John Foreskin Sep 19 @ 12:52pm 
Can you make one for Holy Nation Outlaws and Anti-Slavers? I'm allied with both and there's a constant melee in my base now
MrMcGreedy  [author] Jul 4 @ 10:38am 
Big win, did you publish it? Could help some folk out with the same issue
Aris Jul 4 @ 9:53am 
I spent a couple hours in the fcs the other day and it's jank as hell but I think I have my head around a lot of it. I solved my tech trader problem
Aris Jul 4 @ 9:48am 
thanks! I can usually figure stuff like this out if I bang my head against it for long enough
MrMcGreedy  [author] Jul 2 @ 6:46am 
No problem! Not sure how familiar you are with modding but Boron has a pretty good steam guide on it titled “Kenshi Modding 101: FCS and Dialogue”. It explains how to download a mod that you are subscribed to on Steam so you can then edit it (in case there isn’t a nexus download of a mod or it is outdated).
Aris Jul 1 @ 6:23pm 
oh wow, i just assumed that it would be in fcs since I was subscribed. downloading from nexus now, thanks haha
MrMcGreedy  [author] Jul 1 @ 5:56pm 
Make sure you have Universal Wasteland Expanded downloaded and selected when you start making your own mod to adjust the tech traders. They aren't a vanilla faction so without ticking UWE you won't be able to adjust their relations. They should have a faction pacifier imo for this reason.