Stellaris

Stellaris

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Upper Limits V4.0+
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46.763 MB
2 jun @ 8:28
10 jun @ 8:28
6 ändringsnotiser ( visa )

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Upper Limits V4.0+

Beskrivning
Introduction

This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more!

More Info

Currently in English, French, Russian and Braz-Por. The non-english translations might be delayed.

Thanks for checking this mod out!

Mod thumbnail by Oskar Woinski! I don't own his work, but, it might be ok as long as I credit him.



Accessibility

This mod replaces 1 text file from vanilla.
00_tier

This shouldn't effect things much as this only changes the component cost. This is a rescale since the vanilla is very messy.

Will also almost always be save compatible, mods compatible, version stable and more. (I like my mods this way)

There is older versions of this mod you can use, they exist as Legacy versions that I will no longer maintain.
(But doesn't need to because they are made for a specific Stellaris version that will also never change)

Supporting Me

If you would like to support me.

Recuring

[www.patreon.com]

One Time
[paypal.me]
[ko-fi.com]
(Lower Tax)

Upper Limits Data Banks

Upper Limits Change Log & To Do[docs.google.com]

Component Cost Re-scale Values[docs.google.com]

Note: As I don't really have monetary gain from making mods or any kind of other benefits, expect development to be very slow.

Contributors

Localization Translators :
AngelRedX3 (French - 27/3/2020)
Тупа ded inside (Russian - 28/3/2020)
TheEnder22 (Russian - 18/2/2023 & 9/6/2024)
KngPig (Braz-Por - 8/4/2020)

Optional Mods :
Chinese Localized Mod

If you would like to translate my mod, feel free to add me and message me about it.

I have been told that my grammar is not that great, that a lot of the descriptions in the mod could probably be written better.
If anyone is interested in improving them, can reach out to me.

You can check the change logs for new additions, if you are interested in making a tech tree for my mod, you are free to do so and I can link to it.
60 kommentarer
end3r_en3rgy 17 timmar sedan 
Damn good mod for adding some nice bonuses to your stellaris game i recommend this fully
Guluere  [skapare] 5 aug @ 7:37 
@Andromeda Around the time when they were being added, I became busy with collage assignments, and now I am working a full time job. While I will still come back to update the mod to the latest Stellaris version, I haven't found the motivation to adding things into the mod again. The localization of those buildings are in fact inside the mod even, with the names of the tech and buildings. With the 4.0 Stellaris version update, the way buildings are used have been changed, and I have been meaning to change them to do something different that fits the Stellaris structure.
Andromeda 5 aug @ 5:49 
Hi @Guluere! I was wondering why is there no Engineering research equivalent to the Controlled Environmental Zones and Super Computer Hubs?
Mkanoar 2 aug @ 11:48 
I was here
winasc 9 jul @ 5:45 
Hi klaus zu kohlstamm

Before using this mod, I also experienced the same issue with Hive Worlds and Machine Worlds.
I think it might be caused by another mod or a load order issue.
Guluere  [skapare] 1 jul @ 8:34 
@Klaus zu Kohlstamm Most likely not my mod because it doesn't change anything about districts and you are the first one to say it crashes., but you could try to clear mod caches and do a fresh download of the mods. Because a lot of the people have been having issues with mod caches after 4.0. Not just for this mod.

Those things are called zones, not specialization.
Klaus zu Kohlstamm 1 jul @ 6:14 
District specalisation. Instead of districts like mining, energy and food i get three unspecialized nexuses and if i click the specialisation button for these districts the game crashes. In the base game maschine worlds i only get one unspecialized nexus and this district is not specializable from the beginning
Guluere  [skapare] 1 jul @ 5:03 
@Klaus zu Kohlstamm What do you mean by specialization?
Klaus zu Kohlstamm 30 jun @ 0:13 
I don't know if it's just me, but whenever I activate the mod and try to build a specialization on a machine world, the game crashes. It is irrelevant whether I have activated other mods or whether the world was created from the origin or terraformed. Am I missing a fix, or something else?
Guluere  [skapare] 25 jun @ 5:48 
Added.