Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 3 ODST: Civility
   
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Engine: Halo3ODST
Game Content: Campaign
File Size
Posted
Updated
5.620 GB
May 25 @ 8:06pm
Jun 30 @ 6:58pm
15 Change Notes ( view )

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Halo 3 ODST: Civility

Description
The dark showers welcome you with cold unflinching arms. Step into the boots of a middle-class metropolitan-- locked in a fight of survival as you investigate, uncover, and reunite with your squad. You may not be an ODST-- yet-- but you might have what it takes to become one.

Donned in your police uniform, small pockets with little room to carry, You must take up the mantle and prove yourself in the face of ultimate stakes. It is here you really ARE just another "Rookie."

In Halo 3 ODST: Civility, you'll find guns weightier, punchier, deadlier, and an arsenal boiled down into the upmost potential. While stuck with Human weaponry, rest assured that every bullet now packs even more damage to ensure they meet the challenge.

Play Solo or with friends, you'll each have a unique weapon as you spawn in the Streets mission. Be warned that due to ODST and MCC inherently being silly, you won't "keep" your inventory every time you come back from a Flashback. Weapons should still spawn in their hidden areas throughout the City, though, so re-upping is not soft-locked.

Recoil has been increased dramatically; the bigger the gun, the bigger the buck. Keep your trigger finger steady and you'll have what it takes to wield such tremeandous power. For the heaviest guns, expect the need to literally pull your screen back to center as they rock your camera skyhigh with each blast.

Smaller firearms, like the pistol and SMG, retain a unique role in allowing you to carry more of their ammo, with less recoil than their bigger gunmates. Expect your faithful sidearm, the Automag, to be a workhorse for naked heads... and a last-resort for Brutes and other shielded enemies.

The AR and BR are now truly close relatives. Where the BR deals more damage, with more recoil, in a heavy burst package, the AR now offers a slightly weaker, slightly less accurate, but semi-automatic controllable platform. They even share sounds now, and you'll delight in the unique AR sound that's close but still different from its brother.

Stamina has been reworked, now costing you much more as you lose your "shield" and start taking Real damage. Darker, redder, shakier screens await if you linger too long in enemy fire-- your body may not falter in the heat of combat-- but your aim might!

The NAV mode has also been reworked to be less exploitable. In Vanilla ODST, it doesn't blind you nearly enough to have it on all the time. Instead of nightvision, you now have a SONAR-like sense of space and surroundings: hightlighting important guns, enemies, and allies, while retaining enough mystery that relying on it won't do you much good (it also looks badass).

Ammo for medium and heavy weapons has been dramatically reduced. Most weapons, save for the lightest, carry about 2.5 magazines. They hit hard enough that well-placed crosshairs and good strategy WILL lead to victory, so start practicing that discipline.

The Sniper, Rocket Launcher, and Spazer are now classified as Support Weapons, meaning you can effectively fight with 3 weapons now.

You may play any difficulty you wish: the difficulty setting merely changes how smart and aggressive the enemies are. At Legendary, expect to be flanked, flushed out, and pressed by all directions as enemies fight with sharper eyes, better grenade tactics, and better control over their weapons.

With this rebalance, I'm hoping to illicite a gameplay loop much more punishing, where searching for loose ammo, leveraging ambush and stealth combat, and embracing the world will lead to a richer ODST experience. It's not a perfect mod-- due to MCC and ODST itself being a ♥♥♥♥♥ to mod-- but I welcome you in this version of New Mombasa, and hope you can find treasure in this style of harder Halo.

If it gets too hard... bring friends. This mod

oh and one more thing: I fixed the Rain. It's rainier now. It looks awesome.
33 Comments
A Normal Person Jul 14 @ 3:59pm 
i can already tell the enforcement has aura :steammocking:
KatanaToraSan Jul 7 @ 8:21am 
okay thank you!
igetmutedeverygame  [author] Jul 6 @ 10:38pm 
Yes, this mod supports CO-OP. In fact, I playtested it with friends as I developed it. I updated the description to make that clearer.
KatanaToraSan Jul 6 @ 6:29am 
CO-OP?
JinxedEcho Jul 5 @ 8:56pm 
O h
M y
G o d
A second peak has hit the workshop, crud now i gotta make nother nmpd video
Bruurbs Jul 2 @ 6:43pm 
Yeah, I'm sure that the reason is indeed a technical one. I think the mod I mentioned has a good example of how to do it in first-person but I'm sure it'd require a more complicated translation.
igetmutedeverygame  [author] Jun 30 @ 6:46pm 
@Bruurbs, one reason I kept it as Third Person is a workaround-- your turning speed is much slower than normal in a very Helldivers 2 aiming style. That is obvious in third person, where you can see your character turning to meet your crosshair. In first person, this isn't obvious-- and I desperately want it to be in first person!!-- but I don't know how to animate the first-person hands and guns to communicate your turn speed. If I could ever figure that out, this mod will instantly go first person.
igetmutedeverygame  [author] Jun 30 @ 6:39pm 
Poii, could you please share which maps this occurs on? An older version of the VISR had a really intense zoom for a couple reasons, but was ultimately scrapped. So it sounds like... somehow... it's reverted? I don't believe that sort of thing is controlled by the level, though. But I can at least investigate that issue.

Thank you everyone for your comments and feedback, I'm very pleased you've all found something from this mod. I am pushing out an update taking some of the feedback in mind, along with a few more things and one BIG change. I'm updating the description to match, but will also include it in the patch notes.
PoiiZoner3 Jun 30 @ 4:09pm 
Couple of missions have bugged the VISR or something and it zooms in HARD when turned on.

Side Note: Is there a reason why you can't zoom with some guns? Like I fully understand certain ones not having it because they rely on Smart Link but some for sure don't rely on it like the Sniper.
Epic Gamer Jun 30 @ 2:51pm 
interesting mod. But it feels weird to incentivize melee so much as a non spartan or odst, I understand ammo is scarce but given I can't use plasma weapons, the only way to melt shields once i'm out of nades and ammo is to fist fight brutes. And there is not enough of either to go around intentionally and I'd like to think I'm not that bad at shooters and I am running dry constantly.