Rain World

Rain World

81 ratings
Parallax Effect
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Compatible With: Base, Downpour, Watcher
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Updated
936.535 KB
May 15 @ 4:02pm
May 21 @ 12:28pm
6 Change Notes ( view )

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Parallax Effect

Description
Implements a basic parallax-like effect using a shader, making the world look a lot more 3-dimensional. Additionally, it can be used to make rooms appear slightly higher resolution (experimental setting).

Compatible with SBCameraScroll! Although intended for the vanilla camera, this mod works with SBCameraScroll; so now you can have both smooth scrolling and depth perception!
Also compatible with Sharpener, but it is recommended to not use this mod's experimental Resolution Scale feature in conjunction with Sharpener.

Offers a lot of configuration options in the mod's remix config menu. The very first option directly scales the intensity of the parallax effect. The other options... Good luck!

Slight frame drops guaranteed (although there is some option for "optimization"). If you are experiencing much lag, try reducing the Warp Factor, decreasing the Max Warp, increasing Optimization, setting Minimum Warp to 0.00, and disabling Resolution Scale, and definitely do not use the "Limit Projection" option.

I have long desired a parallax shader, so here's some Special Thanks:
- Gamer025 for helping me to implement my first shader
- SchuhBaum for designing SBCameraScroll well
- The dev(s) who put the shader source code in StreamingAssets
- The dev(s) who designed LevelTexCombiner, making this easier (btw, should I require Watcher for this mod??)
- The original Videocult folks for making such beautiful, underappreciated, 3D environments
- My God for bearing with my folly and granting me the strength to accomplish this. Without His help I would not have accomplished anything at all.
81 Comments
instant motion sickness: the mod. Still very cool though, wish i could use it LMAO
IamMael May 22 @ 4:29pm 
but as i said before it only happens on specific rooms, its really rare
IamMael May 22 @ 4:29pm 
i know sand isnt warped (because it has no effect on it), i think its hard to explain (or i just dont know how to explain it) but nevermind, if you see it you will know what i was talking about, i dont know if its because im using sbcamera though so maybe its that...
TheLazyCowboy1  [author] May 22 @ 1:49pm 
@Master Malcolm, Nope, this mod is for 1.10, as will be the case for any new mod.
Master Malcolm May 22 @ 12:39pm 
I'm playing on the 1.9.15 version of Rain World until Watcher is fully out and all the mods that came out before it dropped are fully optimized for it, will this work on 1.9.15?
TheLazyCowboy1  [author] May 22 @ 11:48am 
@ZΞLDΛK, Agreed, presets are needed. Good news: Within a few days, I'll have a re-written shader that handles poles MUCH better. In the meantime, you'll want to try the "Limit Projection" experimental option. The higher the number is, the more poles are stretched, but the less visual artifacts are noticeable. So try setting the number low, like maybe 0.2 or so (should be the default).

@IamMael, I'm not quite sure what you mean about "the transparent part." The sand isn't warped, because it's an object placed in the room like creatures. (I'm considering trying to warp TerrainCurves, but... eh it'd be more complicated than I'd like.) So maybe that's what you're referring to: Only the objects in the background move, because there is no foreground?
IamMael May 22 @ 7:28am 
@TheLazyCowboy1 weird, the entire background wasnt moving for me only the transparent part of it, it was on an really long room without warp on the left side of badlands, the one with mud on it in the end with an pipe to the left that takes you to an room in which it contains an shelter but maybe its my config ??
ZΞLDΛK May 22 @ 5:28am 
you should add some settings presets
ZΞLDΛK May 22 @ 5:27am 
what options should I change to make poles not or less fuse with the background?
or at least make it less visible
meatmobile May 21 @ 10:50pm 
vaseline vision