Left 4 Dead 2

Left 4 Dead 2

54 ratings
GFL2 Lainie / UMP40 [Shared Assets]
   
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Survivors: Survivors
Game Content: Textures
File Size
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44.753 MB
May 10 @ 2:03am
May 12 @ 2:06pm
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GFL2 Lainie / UMP40 [Shared Assets]

Description
Required files for my upload of Lainie. Subscribed to this addon to ensure there won't be any missing textures in-game
17 Comments
Eisbrecher May 24 @ 9:27pm 
Dushevnaya would be so hot tho. Or peritya. Or klukais speedstar skin yum:p
RëdXI May 16 @ 12:29am 
I hope Qiongjiu or Vector. Their designs are peak.
Eisbrecher May 15 @ 4:03pm 
so kino man
whos next btw kek
只是地狱吖 May 12 @ 6:13pm 
@Toppi Thanks for explaining your process, Toppi. Your material work is always great - really helpful to see how you handle the conversion xd
Toppi  [author] May 12 @ 9:37am 
I may release a guide but its closer to what 8sianDude's setup in Garry's mod although I tend to experiment randomly xd
Toppi  [author] May 12 @ 8:06am 
Follow up, on the last comment. As for the rest such as Red channel for the phongexponent texture is a bit of a mixcase, previous to current models I used the "inverted roughness" map for the red channel but that gave a poor result and I opted using $phongexponent 5 as a "stop gap". Maybe playing with the brightness/contrast using curve on that part may provide better result
Toppi  [author] May 12 @ 7:56am 
Hello @只是地狱吖, for RMO textures for GFL2, it is essentially the PBR shader maps.

Red - Roughness
Green - Metal
Blue - AO
Alpha - (I am not sure, maybe rimlight mask)

you need to use a software like Photoshop that allows to extract the channels separately. To convert it to Source Engine or Phong shading is a bit of uncertain but currently you can use the roughness map inverted for the Phong masking on normal map alpha and the non inverted roughness as the Green channel for phongexponent texture. For metal you can use it as a envmap mask and use it as a mask to increase the contrast of the diffuse/color map. Lastly you can pre-bake the AO map into the color map using Multiply blending.
只是地狱吖 May 12 @ 7:47am 
Hey, how do you convert RMO textures for Source Engine? Thanks!
RëdXI May 12 @ 2:00am 
Doing God's work, sir. Have this Treasure award.
举报我的人是Sabine May 11 @ 10:37pm 
正好ump三姐妹全齐了