Rivals of Aether

Rivals of Aether

31 ratings
Somuke
   
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2.378 MB
May 9 @ 6:53pm
May 14 @ 7:46am
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Somuke

Description
Tōryanse, tōryanse
Koko wa doko no hosomichi ja?
Tenjin-sama no hosomichi ja
Chitto tōshite kudashanse
Goyō no nai mono tōshasenu
Kono ko no nanatsu no oiwai ni
Ofuda wo osame ni mairimasu
Iki wa yoi yoi, kaeri wa kowai
Kowai nagara mo
Tōryanse, tōryanse
22 Comments
Captain Chicken May 24 @ 6:06am 
I love mojibake characters being super gimmicky and confusing but I feel like this one compromises a BIT too much on actually being fun to play for the sake of being confusing
Stewert May 23 @ 1:52pm 
Gotta say, the gimmick of a sharp turn ahead sign being chageing momentem is peak, I also love the flip on the down light makeing you go verticaly down rather then up like the rest of them
Mxyzptplk May 21 @ 6:06pm 
i've figured out how to launch myself horizontally at lightspeed. experienced play with this character must be mental
arched2135 May 21 @ 5:07pm 
Very fun character, the lack of a parry hurts some time ;-;

Something I haven't seen anyone talk about a lot if the taunt. First of all, it a childerns song that plays at some Japanese crosswalks called Tōryanse. You can actually hear what I can assume is the place the creator got the song from on Wikipedia.
Something that is really fun though is after the song ends, it kills every player. It lasts for like ~40 seconds. Very fun character!

And if the creator sees this comment, how did you make the nspecial not play an animation? I'm making a mod myself and cant find a way for it to just not play an animation. I did look at the code for this mod to try and find how you did it, but I couldn't :/
D YellowMadness May 20 @ 9:34pm 
I love the taunt. Also, something I don't think anyone else mentioned: If you position down tilt so it lands you in the air, you can walk in midair afterward just like up special.
Conway™ May 17 @ 7:53am 
also, to maybe be insane a little, can dtilt and dair get a little more whiff lag, and can like nair uncharged be debuffed a little in favour or making charged nair better? both playing as and against somuke dtilt and uncharged nair feel a little too free, and I like the reference to N/A style dair but like this character has every option available to them in the air, and its one more option that feels like "the only real answer is parry, but which timing?"
might just be a skill issue but like damn
Conway™ May 17 @ 7:42am 
nspecial is a 2 part move it copies the momentum from when you 'charge' it and when you expend the charge it either sets your momentum to the stored momentum or maybe just adds it but i'm pretty sure it just sets it.
Terri May 15 @ 3:22pm 
EEEYIKES! This "Moji" just bake-BAKED up and cooked us a new fighter! Yippee!
Th00mpa May 14 @ 11:15pm 
I think this character's gimmick has to do with momentum be it yours or the opponent

Uspecial, halts your own momentum and makes the air act like a platform until you jump
Fspecial, changes nair momentum and yours by 90° clockwise [counter clock wise if used from the left] (at least that is what's affected)
Dspecial, flips enemies and nair momentum
Nspecial however, has to do with your own momentum, it's hard to tell what it really does. If you press nspecial right after jumping you can see it gives you a little boost, not sure what this could do
CosmicOwO May 14 @ 4:24am 
update : I figured out down special