Rain World

Rain World

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Watcher Experience Optimization
   
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Compatible With: Watcher
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378.759 KB
May 9 @ 11:07am
May 24 @ 9:30pm
7 Change Notes ( view )
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Watcher Experience Optimization

Description
This mod is a collection of various minor adjustments to the watcher DLC.


Its main contents are as follows:

More region transition effects.

Better ecosystem (and more tubeworms)

The outdoor area of Fetid Glen has been made brighter.


The Coral Caves are no longer connected to the Torrential Railways. The warp point from the Coral Caves to the Torrential Railways now leads to the Turbulent Pump, and the warp point from the Torrential Railways now leads to the Stormy Coast. The portal in the Coral Caves that originally led to the Turbulent Pump has been changed to lead to the Stormy Coast.

Note: The changes to the spawning of creatures made by this mod will not take effect in your existing campaigns, which is a feature inherent in the game.
10 Comments
evilmoondragon Jun 2 @ 10:20am 
I thought before trying this for the first time that I'd notice it too much (in a bad way) but it actually felt surprisingly natural.
IOI  [author] May 24 @ 9:35pm 
@Spear Mas I made a stupid mistake and have corrected it.
SpearMas May 24 @ 7:32pm 
This mod seems to have a bug, and it will report an error after installation
Million1things May 16 @ 3:15pm 
for the gap in shattered terrace ITS NOT MEANT TO BE POSSIBLE UNTIL YOU HAVE MAX RIPPLE THATS THE WHOLE POINT. I can see why you think this is a issue but I just personally don't agree with the need, play how you want tho.
IOI  [author] May 16 @ 8:07am 
@TheDestroyer I'm not proficient in this. I can only use developer tools and modify world files, but I don't know how to write C#. Actually, there's already a mod that makes Fedit Glen brighter. However, if Fedit Glen is too dark, the centipedes and vultures I added will be too dark to see. But I'll modify this mod later—remove the centipedes in Fedit Glen and split the Better Ecosystem into a separate mod, and that should work.
IOI  [author] May 16 @ 8:00am 
@Million1things In the original version, many areas only have a few types of lizards, such as in the Badlands. The original version completely lacks creatures like cicadas, eggbugs, centipedes, spiders, dropbugs, etc. I have added them. Similarly, the same issue exists in Signal Spires: the original version lacks creatures that should be present there, such as cicadas, needleworms, and centiwings, and only has yellow, strawberry, and cyan. Additionally, tubeworms can help you cross the large chasms in the Shattered Terrace without requiring the levitation ability. There is a Krama Flower in Ather Ridge that cannot be obtained without the levitation ability, and a shelter on The Surface that cannot be accessed without it. Tubeworms can solve this frustrating problem.
TheDestroyer May 16 @ 7:52am 
I would play this but i don't want fedit glen to be brighter its a part of the game! If possible can you make brighter fedit glen an option?
Million1things May 15 @ 2:24pm 
Can you please describe the better ecosystem rather than just "better ecosystem" also why did you feel the need for grapple worms????????
IamMael May 10 @ 9:35am 
and the entire page overhaul actually
IamMael May 10 @ 9:35am 
omg description overhaul