Rain World

Rain World

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Warp Randomiser
   
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954.168 KB
Apr 18 @ 9:37pm
May 22 @ 7:27am
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Warp Randomiser

Description
A randomiser for warp destinations in the Watcher DLC.
Each warp, including dynamic warps (but excluding ripple warps), takes you to a different random destination - able to be configured to include potential destinations for dynamic warps, destinations in rotted vanilla regions and destinations in Outer Rim. Warp destinations are not consistent - the same warp will take you to different places on different cycles, or every time you pass through it if you disable the consistent seeding remix option.

Allows for prioritisation of regions that have not yet been visited or that still have echoes, with configurable weighting for these regions.

Please let me know if you get any bugs (preferably including any exceptions you get from exceptionLog.txt in the Rain World base directory)! If you come across a warp destination that can't be escaped let me know as well, so that I can blacklist it.
Popular Discussions View All (1)
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Apr 18 @ 9:53pm
Bug reports
fiirewolvar
11 Comments
The Watcher Oct 15 @ 2:05pm 
will this mod be updated for watcher 1.5?
fiirewolvar  [author] Jul 30 @ 5:29am 
hmm, weird. if anyone else gets this error can they check that they have a regions.txt file in the watcher mod folder? alternatively just DM me on discord (@fiirewolvar)
FloatingEye Jun 21 @ 1:14pm 
Doesn't work for me for some odd reason?


Issues found while loading mods!
Disabling problematic mods.
Please continue and then launch the game again.

Warp Randomiser: FormatException: Input string was not in a correct format.
fiirewolvar  [author] May 22 @ 7:31am 
updated it - it should stop becoming "outdated" (actually just a version mismatch) now until the game updates past v1.10. let me know if you come across any bugs in more recent versions, I don't have a way of checking easily if something in a new version broke the mod
Endgerpointer May 21 @ 10:29pm 
Please update mod. It cannot active new version.
Sphealmaster Apr 30 @ 10:02pm 
nvm i found the option in the remix menu
Sphealmaster Apr 30 @ 4:38pm 
is there a way to make warps consistent?
Rosemary Apr 25 @ 11:03am 
There is a potential incompatibility with less deadly rain, figured I should let you know.
Spontaneite Apr 20 @ 2:23pm 
I'd like to chime in that consistent warps throughout a campaign is something I'd like to see too, if you have the time to implement that someday! That way we can keep the watcher gameplay routing fresh, still have consistent ways to reach certain areas, but still have our freewarp ability for 'random' warping.
fiirewolvar  [author] Apr 20 @ 2:42am 
I considered doing it like that but I preferred this idea overall - I didn't want to have to memorise locations, and once you realise the majority of regions have echoes, weighting the warps makes playing through with the mod a pretty fun and smooth experience without needing to memorise stuff imo, which is what I was aiming for. I'll consider adding it as a feature later if I can think of a way to do it :)