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Your changes make the game ten times more enjoyable. Finally, a good challenge !!
So, YES, you've succeeded in the goal.
Thanks again BRO <3
The problem with the game rule is that it would turn it into conditional hell which I don't want to deal with, and also, tuning the main MAA debuff would shift the balance of everything and make all other nerfs / buffs need to be questioned again.
I'm mostly done thinking too much about this mod. It’s been very time consuming and headache inducing thinking about potential solutions. The design intentions I've put forwards are clear, logical, and for the most part, I feel have succeeded in the goal. This mod coupled with my aggressive AI mod actually makes the game feel much better imo, and more interesting.
The knight debuff is absolutely great. Having 30 knights kill 6k troops is.... not something that should be.
Recently had a mercenary contract with the Abbasids against an independence war with like 6K MAA (2 stacks Varangians, 2 Bondi, 2 Vigmen) and instead of steam rolling everything like normal I actually had to plan my strategy and run from the enemy's 16k troops. Only ended up winning because I'm faster and was able to pick them off when they split.
I'm still leery about the terrain debuffs sometimes making troops completely useless.
One ask as a nice to have would be game rule where you can customize the percentage of the debuff.
I don't personally think Nomads NEED too many nerfs, as they're meant to be threats anyway
Only thing I can see is if you remove every Regiment Size/Number bonus EXCEPT from the Square of The Tumen main building