Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- thanks for bringing that up, turns out the check i was using for stopping the fspec loop sound only applied to the default costume so thanks for letting me know about that, i'll fix that in a future patch
- by can't punch it, do you mean by any attack at all from koopa? i know someone else has told me that the shell can sometimes get stuck. i can try to look into this to add some failsafes for stuff like this
- idk how to fix that custom stages that have ground/platform objects can sometimes be finicky with player articles that move along the ground (this is an issue that you can definitely find on a lot of other characters), i myself am not really sure of a solution to this but if i do find one i'll patch it in
Also, Kooper can't punch or grab the shell from N-Special if the enemy claimed it (by parrying or hitting it) which is mildly annoying because if the shell manages to get stuck stationary while claimed by another player Kooper just permanently loses the N-Special for that stock. This wouldn't be a big problem, but a lot of custom stages, notably with stage hazards or gimmicky stages, this can happen quite frequently. This happens most commonly to me on the Beep Block Skyway stage, when it tries passing over the outer platforms, it just stops moving, but has happened to me plenty of other times on other stages as well. So it would be pretty cool if you could add a way to pickup or claim a stationary shell that was claimed by an enemy.
(This happens with every costume. I just main the Kooper one)
you don't have to unlock colors - it's an issue that can appear depending on the load order or workshop items.
this can be easily fixed by going into your steam library -> right click rivals -> go to workshop -> reorganize the list so that the first 20 items are stages, and this issue should be fixed.