Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
73.243 MB
Mar 24 @ 8:03am
Jul 24 @ 2:32pm
5 Change Notes ( view )

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Support С_hands for M9K

Description
adds c_hands support for first-person models for guns from M9K kits




The addon contains c_hands modified gun models for first-person view.
The modified models have completely new animations, which may differ from the original ones.
Also the models have corrected incorrect display of gunshot effects. At the moment ready about +~95% of all weapons presented in all the packs below.


Compatible with:.
M9K Assault Rifles [Full support]
M9K Specialties [To be completed later]
M9K Small Arms pack [Full support]
M9K Heavy Weapons [Full support]




Important: The addon currently adds c_hands support for many guns, but not all!.
This addon does not replace the original models, it will not work on other servers! Everything is replaced by a script..
Also possible visual errors, in the future I plan to update and add new weapons.

A lot of time was spent to realize this.....
All weapon animations were made relative to the standard position, there may be some flaws..
All copyrights belong to the owners of the models and the creator of the code for this base..


Thanks to +Crionis+ for help make script.




Now you have access to simple weapon inspection animations for the standard reload key when the magazine is full (maybe someone will find this useful xd).

Most guns and their animations have been reworked (I partially rebuilt the entire Assault Rifles pack).

Some animations have been improved and minor inconsistencies in the models have been fixed. I also added a small script for shaking the camera from the first person perspective during reloading and drawing weapons (it will be reworked in the future, I apologize in advance, but the code was taken from the ArcCW database, there is no option to disable it yet, I am working on it! )

Command to increase the camera shake strength: “m9k_coolview_mul”
(the default value is 0.17)

m9k_coolview_enable - turns camera shake on and off (does not work yet)
m9k_coolview_always - turns shake on for absolutely all animations (lots of bugs, don't use it)






Popular Discussions View All (1)
4
Jul 4 @ 8:30am
Compatibility with the mod.
Nut Master
158 Comments
Grobert_ Aug 27 @ 3:01am 
yes it does very much so work but doesn't replace anims.
speaking of anims i did actually kind of like old m4a1-m16a4 animations. these ones just feel... eh.
Mickey Meth Official Aug 25 @ 1:29pm 
Does This Work With The M9K+ Weapons?
Male_09 Aug 25 @ 7:11am 
i dont know why but i feel like the weapons are now ruined, is there a version of this addon that just adds the c_Hands? honestly feel like the inspect anims and the reanimations make it garbage.
DeadMeat Aug 19 @ 4:23pm 
Idle animations would be nice.
gloom Aug 19 @ 4:08pm 
@sadie
they have to be reanimated to support c_hand rigs or else you get into really shitty bonemapping script nonsense that gets more taxing than just recompiling the thing
sadie! <3 Aug 18 @ 9:20am 
why were the animations replaced with worse ones?????
That Guy7523 Aug 17 @ 11:13am 
"I'll add console commands that disable all this things" Thank you for doing that, I was really hoping that would be a feature.
MerekiDor Aug 16 @ 3:43am 
Thank you!
Риджи  [author] Aug 15 @ 5:36pm 
@MerekiDor
I'll take your remark and in the upcoming update I'll add console commands that disable all this things
MerekiDor Aug 15 @ 8:59am 
I wish this was just the hands and did not rebalance the addon in any other way, or add the inspection animation, or cam-shaking, or model changes... Loved the ironsights+reflex sight on SCAR, now the ironsights is gone. :(