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[RXS] Invincible Playground (Update 1.1) [Bug Fixes]
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24 de mar. às 0:24
29 de mar. às 21:37
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[RXS] Invincible Playground (Update 1.1) [Bug Fixes]

Descrição
To be the best PPG Invincible mod, Redux Studios needs to be...

Slight conflict with the combat mod, make sure to turn it off when you spawn the characters, you can re-enable it when they are in the game.

Redux Team Credit:

Tyron: Sprites ("idk like little spriter boy or some ♥♥♥♥" - Tyron)

Mikey/Alexis: Sprites ("Im so lonley...." - Mikey/Alexis)

Zenosha79: Sprites (Elephant Strawberry - Zenosha)

Cookie: Emotional Support Man

Delf: Coder ("The basement is dark, help." - Delf)

Bradsy: Second Emotional Support Man

Viz: Third Emotional Support Man

Other Support:

Custom Sprite System: Nova Interactive

Help with Strength System: MC Studios

IMPORTANT MASS CLASS NOTICE:
The Durability System’s mass class preset (D, C, B, A, S, SS, SSS) is intended to adjust core stats based on preset values (D = 10, C = 20, B = 30, A = 40, S = 50, SS = 60, SSS = 70). However, due to a current limitation, the mass class button always displays “B” (30) regardless of changes.

For reference, the presets are:

D = 10f

C = 20f

B = 30f

A = 40f

S = 50f

SS = 60f

SSS = 70f

Cecil Warp

What It Does:
Transforms your character into a ghost-like state. When activated, your limbs become semi‑transparent, tinted dark, and “ghost snapshots” (faded copies) are spawned for a spectral effect.

Key Controls:

Use Key (F): Press F to toggle the effect on/off.

Effect: Toggling restores the character’s original colors and collision layers.

Flight Power
What It Does:
Grants your character the ability to fly by canceling gravity on all limbs and damping their momentum. When enabled, if your character moves at high speed and “collateral damage” is toggled on (via the head’s context menu), a shockwave is generated that damages nearby, weaker targets.

Key Controls:

Toggle Flight (H): With the lower body selected, press H to switch flight mode on/off.

Rex‑Splode’s Powers

What It Does:
Enhances your hand (and any item held) with dramatic spark and energy effects. There are three modes:

Default Mode: Press H to toggle a bright yellow glow on the hand.

Touch Mode: Hold H while colliding with non‑character objects to “charge” them with sparks (their color transitions toward bright yellow).

Disc Mode: Hold H to generate an energy disc that attaches to your hand; when you release H, the disc detaches, switches to dynamic physics, and is launched downward as a projectile.

Key Controls:

Cycle Modes (R): With the hand selected, press R to cycle between Default, Touch, and Disc modes.

Toggle/Activate (H): Behavior varies by mode as described above.

Durability System

What It Does:
Adjusts your character’s overall “durability” by modifying each limb’s mass and core stats (such as base strength, breaking threshold, health, shot damage, and regeneration speed) relative to a preset strength value.

Key Controls:

Mass Class Selection: Use the head’s context menu “SelectMassClass” button to attempt to choose a preset. (Remember, it’s currently fixed to “B”.)

Strength Adjustment: There’s also an “AdjustStrength” button to set a custom strength level, which recalculates all limb stats and mass multipliers accordingly.

Punch Power
What It Does:
Enhances melee strikes with damage that scales with limb speed, the adjustable Punch Power Level (from 0 to 5), and your character’s strength. It also applies knockback (for very strong attackers) and distributes a small fraction of damage to nearby limbs.

Key Controls:

Adjust Punch Power: On the head’s context menu, the “SetPunchPower” button opens a dialog to change your Punch Power Level.

Activation: This power works automatically on collision when your character’s arm makes contact.

Viltrumite Regeneration
What It Does:
Provides continuous, scaled healing for your character’s limbs. The regeneration rate is based on your character’s strength (with higher strength giving a higher base rate) and slows down when overall health drops below 45%.

Key Controls:

Adjust Regen Rate: Use the head’s context menu “SetViltrumiteRegen” button to open an input dialog (if available) and adjust the base regeneration rate.

Note: Regeneration runs continuously while the power is enabled and the character’s head is alive.

Rex Explosion
What It Does:
A self‑destruct mechanism that, when activated, counts down and then triggers a massive explosion. This explosion creates shockwaves, blood explosion effects, and severe damage – often severing limbs – to nearby targets, and ultimately destroys your character.

Key Controls:

Toggle Mode: Use the “RexSploded” button in the head’s context menu to enable Rex Explosion mode.

Activation: With Rex Explosion mode enabled, select your upper body and press and hold H. Over a 2‑second countdown, pulsing yellow overlays appear on all limbs.

Detonation: If you hold H until the countdown ends, the explosion is triggered, dealing catastrophic damage and destroying your character.

Cancellation: Releasing H before the countdown cancels the explosion, and the overlays fade away.

Auto‑Revive (Immortality)
What It Does:
Automatically monitors your character’s limbs. If all limbs reach 0 health (i.e. are “dead”), after a random delay (between 5 and 20 seconds) the power restores full health and clears bleeding, reviving your character.

Key Controls:

Activation: This power is passive and works automatically when enabled.

Green Ghost Power

What It Does:
Switches your character into an intangible state. All limbs are moved to an “intangible” collision layer and tinted a semi‑transparent green so you can pass through objects.

Key Controls:

Toggle (H): With your character selected (usually by selecting the head), press H to toggle Green Ghost Power on and

CHARACTER LIST
The mod also adds a diverse roster of custom characters for you to spawn and experiment with. Each character comes with a unique combination of powers and customizable visuals. Here’s a list of the custom characters featured:

Custom Viltrumite Male/Female:
Create your own Viltrumite warrior with adjustable appearance and powers.

Mark Grayson | Invincible

Oliver Grayson | Kid‑OmniMan

Nolan Grayson | Omni‑Man

Conquest

Thragg

Allen the Alien

Battle Beast

Cecil Steadman

Rex‑Splode

Re‑Animen

Titan

Mauler Twins

Robot

The Immortal

Green Ghost

Martian Man

Red Rush

Dark Wing I

War Woman

Discord Link: https://discord.gg/wZEJz2yMW8

Patreon Link: https://www.patreon.com/c/user?u=98732278
Discussões populares Ver todos (9)
39
10 de mai. às 10:28
BUGS (UPDATED FOR 1.1)
Emperor_Mango
32
4 de mai. às 9:58
suggestions
SCARY SARAC
13
30 de mar. às 11:31
PLS ADD SOLO LEVELING MOD
𝕲𝖚𝖙𝖘
326 comentário(s)
PMSIGMAAN!!!! há 6 horas 
did they fix them falling over cuz they big back?
void fiend 13 de mai. às 14:07 
im putting you in the peenar explosion chamber awszum
RubeLite 12 de mai. às 13:45 
tung tung tung tung tung sahur
CHICKEN JOCKEY 10 de mai. às 20:16 
cant find the rexsploded option
kaizerka231 10 de mai. às 10:57 
wath is the jujutsu kaisen mod name?
el papus 9 de mai. às 19:34 
verga
The Moon Knight 9 de mai. às 19:31 
Theres so many mods i cant tell which is best bobs is probably best for textures but this one seems pretty good for powers
Banana Man 9 de mai. às 12:53 
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FREDDY FAZBALLS 8 de mai. às 13:51 
it good got to say its good
maugeridamiano6 5 de mai. às 9:19 
if he is invincible then why can i see him :steamthumbsdown::steamsad::steamfacepalm: