Stellaris

Stellaris

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Lukari Shipset
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File Size
Posted
Updated
103.895 MB
Mar 13 @ 2:08pm
May 6 @ 2:13am
3 Change Notes ( view )

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Lukari Shipset

In 1 collection by walshicus
Star Trek New Civilisations Shipsets
23 items
Description

Star Trek: Lukari Shipset
Stellaris 4.0 compatible



Description
This standalone shipset uses content from Star Trek: New Civilisations. It is intended to be used with vanilla Stellaris and should not be run alongside STNC, which already has this content. See STNC for more information.



Major Features
Ships:
Corvette and Frigate - N'Kaam Class
Destroyer - Heldae Class
Cruiser - Larelee Class
Battleship - Dranuur Class
Titan - Ekaara Class
Colossus/Juggernaut - Ndeelae Class
Science Ship - Hokuun Class


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33 Comments
walshicus  [author] Aug 13 @ 2:00pm 
I guess the starting point would be to understand what the channels do in each texture.

The Specular file is:
Red - recolour map
Green - Spec
Blue - Metal
Alpha - Gloss [inverse of rough]

Normal is:
Red and Green - normal red
Blue - emissive
Alpha - normal green


PBR texturing is half art and half science. You need to get a feel for how different values look in-game. Stellaris' metalness for instance is a little different than how Blender might render it.

Keep in mind you can make changes to textures during the game and reload with the console command:
"reload texture"
Colonel Autumn Aug 13 @ 12:37pm 
I know this is a time consuming process which most would not bother to explain, but if you could, what would be the checklist of things to do in order to achieve a textured model in stellaris. I understand how to place it in game with a texture, but the technical steps, I can't piece together, Blender > Texture with nodes> export as just a diffuse> make norm and spec maps with image software > tweak the channels > jorodox to apply. something like that idk I've modeled the SDF ships from Infinite warfare but I'm not sure what to do next about textures. The tools i'm mainly use are - Gimp, Blender and jorodox. help would be appreciated :steamthumbsup:
walshicus  [author] Aug 13 @ 1:22am 
You've got a couple of options depending on how much money you want to spend!

You can look for any PBR based texturing tool. On the cheap though, if you look for a height to normal map converter you can 'easily' make a greyscale height map from your textures in Photoshop or something and then convert it that way.
Colonel Autumn Aug 12 @ 10:19pm 
Hi there, im working on a custom shipset for my mod and I was wondering how you made your normal and specular maps? I'm using Gimp.
tredavidson77 Aug 10 @ 11:02pm 
I also have an unorthodox suggestion for a shipset. I suggest the hysperians due to how unique their stuff looks. Might need more creativity for them since I think they only have one ship the monaveen but it looks cool.
tredavidson77 Aug 10 @ 8:21pm 
On a priority list where would the shipsets for the Orions, Tellarites, and Andorians be currently?
Nyx (She/Her) 🎂 9/9 May 10 @ 2:35pm 
Weird request if you're ever up for it, but, a Herald/Iconian ship set would be cool
ShiaLaBunion5 Apr 18 @ 12:34pm 
Are there any downscaled ships patches anywhere?
walshicus  [author] Apr 16 @ 1:09am 
Possibly, but preparing for 4.0 is my priority right now.
h.j.haller Apr 16 @ 12:35am 
i mean ships