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probably an oversight but 106 swep users still have a random chance to die when taking an exit
hallway pillar hitboxes seem to be incorrect, unlike in v1 i keep getting hit while i barely avoided it. try getting as close as possible without direct touch and you'll see what i mean
lastly, just curious, was the speed in v1 also 100 h/s? if its faster in v2 because of the trench room addition, i'd like to know if its possible to keep the old speed (from what ive seen, i think it was 70 or 80) and 100 speed in the trench room as maybe 70/80 might be too difficult in there (or not)
im asking purely because in v1 i remember escaping with much lower health, now i can easily still have 50+ hp and i like to blame it on the speed, as for the pillar room either keep it at 100 or slightly increase the time you have before 106 spawns
https://steamcommunity.com/sharedfiles/filedetails/?id=140618773
Image of the red dimension:
https://i.ibb.co/hRMKqjTk/image.png
weird that it happens only with the 106 swep and not the puddles, nor 106 npcs. but since it's such a specific bug, I do not really care whether or not this will get looked into.
"Basically, non 106 swep users cannot cycle through weapons"
https://i.ibb.co/pq8SHfW/image.png
Besides all of that, I LOVE the v2, especially the corridor with 4 paths. Amazing work!
I noticed that you can now cycle through weapons in the dimension. I bet this was done to use the 106 swep, which I fully understand. It would be better though, if there was a check for it. Basically, non 106 swep users cannot cycle through weapons. Just a bit of an immersion thing I guess.
The trench room's terrain is a bit subpar, as it's very hard to navigate on and you have to jump constantly to make progress. Not sure if the plane is going too fast; maybe it's because it's too close. It would also be better if it flew a bit further before rebounding as the sound is constantly heard and the plane returns a little too fast.