Songs of Syx

Songs of Syx

Not enough ratings
[v69, v68] PrPleGoo Region Rework
   
Award
Favorite
Favorited
Unfavorite
Tweaks and Balance: Tweaks
Tags: overhaul
File Size
Posted
Updated
5.694 MB
Jan 30 @ 11:03pm
Oct 6 @ 8:32am
43 Change Notes ( view )

Subscribe to download
[v69, v68] PrPleGoo Region Rework

Description
Greetings despot,

This mod is for you if:
- You want more than just raw resources from regions;
- You like to develop regions;
- You want regions to be a little more powerful than in v68 but not as powerful as they were in v67;
- You want a steady stream of prisoners for "purposes";
- You want some logistical interplay between your capital and your regions;

Features:
- You can build refineries and workshops in regions.
- Region production reworked, basing output numbers on available population.
- You get 1 workforce for every 18.5 people in a region.
- Population numbers in regions have been reduced drastically.
- Production scaling now goes off the "normal" values, instead of weird "region" values.
- Global buildings can no longer be upgraded, but you can make more of them to compensate. Health and workforce buildings less so because these buildings are just too good already.
- Negative production values are grabbed from your capital.
- Law gives you PoWs as tax from a region.
- A food stall to use food instead of admin to grow cities.
- Slaver's guild building that specializes in PoW output.
- More negative health to account for lower population levels.
- Max level of region building based on deposits/prospect instead of scaling output.
- Supply armies directly from your regions.
- (Experimental and optional) AI empires use production to do work on their stockpiles.
- Take science boosts and use the school to apply them.
- Custom NPC behavior to interact with the world map and simulate a real economy.

This mod completely reworks regions.
As per my idea listed in the suggestion forum on discord.
A lot of that idea is either not implemented, WIP or deemed too difficult to mod.
Basically the idea is that regions are just abstracted cities that work on pretty much the same rules as your capital does.
I never really liked that they seemed to operate on a completely separate set of rules.

This also has a lot of balance implications, so make sure you are ready to relearn region management!
Not compatible with existing saves!
I would also not advise you combine this mod with any of the mods that are not confirmed to be compatible (list later on).

Known compatible mods, these mods have been used by me or others and no problems have been reported:
- PrPleGoo's Quality of Life Mod, https://steamcommunity.com/sharedfiles/filedetails/?id=3260671025

If you use a different mod than any of the above and notice no game breaking issues, please let me and other users know!

Enjoy!

- a fellow despot

Available on github.

Credits:
- Redic, thumbnail art
- Argoon, technical support.
Popular Discussions View All (1)
0
Sep 28 @ 3:16am
PINNED: Feedback/Bugs/Crashes/Ideas
PrPleGoo