Don't Starve Together

Don't Starve Together

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Maxwell Configuration
   
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114.539 KB
Jan 9 @ 3:42am
May 6 @ 5:08pm
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Maxwell Configuration

Description
This mod allows players to configure Maxwell stats, shadows(Worker/Duelist) and spells(Pillars/Traps), make Codex equipable and add additional starting items.

++ Modify Maxwell Stats
++ Modify Shadow Workers spell cost and sanity restriction
++ Modify Shadow Duelist spell cost and sanity restriction
++ Modify Pilars spell cost and duration
++ Modify Traps spell cost, panic duration and trap lifetime
++ Additional Starting items
++ Make the codex an equipable and also be able to hit melee with it
++ Modify duelist hp, duration, speed, damage, attack cooldown, shadow strike cooldown, shadow strike multiplier

+- To Be Implemented (for some of this i think i have to change the prefabs)
+- Modify max puppet count, iddle despawn time and spell ranges
+- Modify worker duration, speed, radius
+- Modify duelist damge bonus per shadow level, radius
+- Modify pillar and trap sanity cost as well as area of effect

-- For the future
-- Add option to enable workers to dig saplings, grass tuft
-- Add option to enable workers inv to link to maxwell inv or add inventory slots
-- Add option to give workers the hammer or/and the hoe, so they are able to break non user placed constructions and till soil
11 Comments
Powpow May 30 @ 12:28pm 
Could you please make a compatibility update for a mod? There is a mod that makes Maxwell no longer able to read Wickerbottom's books, so I was wondering if it's possible for you to change that with your mod.

The name of the mod is "Maxwell Rework !" by: 󰀰白令󰀰

Apparently the creator will no longer update and I would really like to have this option

pls :-: (srry for bad english)
Barrikeit  [author] May 6 @ 5:12pm 
1.0.2 - Modify duelist hp, duration, speed, damage, attack cooldown, shadow strike cooldown, shadow strike multiplie :luv:
Barrikeit  [author] May 6 @ 4:10pm 
Yeah... they're meant to be implemented. :spiffo:
I probably should have specified which in-game mod tweaks are not implemented yet.
I'll make them work the easy way but for the future i want to modify the actual prefabs of maxwell and the workers which will allow me to add more things to the mod . . .
FadeScript Apr 21 @ 6:20pm 
damage, hp tweaks are not working
Barrikeit  [author] Apr 18 @ 6:10am 
1.0.1 - make codex equipable :spiffo:
WPK Mar 18 @ 6:44am 
Brilliant mod,I love this mod!
feraltender Mar 2 @ 1:54am 
praying for the day i will be able to have strong shadow duelists again, wails, youre the best for making this
Wallano Feb 3 @ 10:16am 
im really hoping for the future configurations,nice job, thanks for the effort!!
catituh Jan 19 @ 7:49am 
Could you add the toggle to increase his cast range? As for the spells he almost has to go melee
sir.david2101 Jan 15 @ 7:28am 
good