Kenshi
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Interactive World : Kenshi+ (v4)
   
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Jan 1 @ 9:57pm
May 1 @ 9:40am
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Interactive World : Kenshi+ (v4)

In 1 collection by Mandalf
(IWK+) Compatible Mods
44 items
Description
Interactive World: Kenshi+ – Version 4.0 Update - 04.13.25
Version 4.0 is here!
This update introduces Ghanja and brings balance improvements, updated plants, scrapwork tweaks, new survival starts, and even working outhouses.

Please note this mod is in active development! Fixes and balance passes are ongoing. Please report any issues or suggestions. Thanks!

If you like it and it works well for you then give it a like or a steam doot, so others may be more likely to find this mod!

New! Kenshi Ghanja
A fully integrated Hemp and Ghanja mod integrated into IWK+ see the full post for details: Kenshi Ghanja
  • Ghanja, Kief, Spliffs, Hashish Hand Press , portable hookahs
  • Spliffs are now visibly equippable in belt slots
  • Ghanja is Illegal in most cultures, but sometimes tolerated in small amounts

Landscape Plants Overhaul
More plants are added to the world and they should be easier to spot!
  • Wild plants now appear in clusters of three
  • Larger in size and with some new colors
  • Fertile soil mounds at the base help you spot them

Nomad Reports
  • New note items placed in the world
  • Offer hints on where and how to find wild plants
  • Send us a Nomad Report and we might add it to the mod!

New Meditation Pillow Research
You have become more adept at meditation. You achieve breakthroughs faster and your metabolism is further slowed as you meditate.
  • Meditation Research Pillow II
  • Meditation Journaling Pillow II

Poppy Flower Update
  • New icons for Poppy Flowers and Opium
  • Opium is now a separate item
  • Craft Opium from Poppies at a Mortar and Pestle
  • Opium is an Illegal narcotic with high value, adjusted trade prices (we welcome balance input)

Outhouses
Courtesy of Interactive World - Poop Extended by realpikkio
  • Outhouses are now usable
  • Produce droppings that can be composted
  • Latrine can be built after research: “Latrines”

Scrapwork Adjustments
  • Scrap resources now have some variable efficiency (we welcome balance input)
  • Larger scrap objects often yield better results

New Game Starts
  • Three new starts added, each features two characters and basic survival gear
  • Perfect for wilderness playthroughs
    [*IWK+ "Wilderness Wanderers : Forest"
    [*IWK+ "Wilderness Wanderers : Mountain Top"
    [*IWK+ "Wilderness Wanderers : Desert"

Balance Pass
  • Additional rebalancing across research, starts, buildings, and items


Interactive World: Kenshi+
"This mod is a complete overhaul of the Interactive World mod, originally created by Stupendous Man. The original mod is AMAZING and brought significant depth to Kenshi, offering a rich survivalist experience with new resources, crafting options, and immersive gameplay. This patch aligns the mod more closely with vanilla systems and the current mod ecosystem, while preserving the creativity and early-game intent of the original work."

How is this different from the original Interactive World?
The initial focus of this project was on cleaning up IW, solidifying core features, and working towards a balanced experience aligned with Kenshi's vanilla feel. Tonechild started this work and now I (and Team_on!) have taken up the mantle in expanding this vision. A vision of adding more modern survival gameplay options to Kenshi! Check out the links and notes below, and the mod images above, for information on IWK+ logging, research, buildings, crops, and more.



A few Key Changes
Building Materials
Building Materials are now crafted in the Building Material Fabricator and require:
  • 1 raw stone
  • 1 lumber
Repeat: Building Materials now require lumber!
This introduces a new resource chain required for building.

Items and buildings
  • Added IW items to vendor / loot lists.
  • Changed many IW items and buildings: size, stacking, weights, qualities, descriptions, build requirements, efficiencies.
  • Added re-balanced variations of IW items and buildings.
Rebalanced and re-tiered IW research
  • There are several new research options and branches. See the mod images like this one for an overview.

  • Added the Meditation Research system. Gather your thoughts around the fire and use the Meditation Research Pillow to learn some basic survival skills. The Meditation Journaling Pillow and Meditation Research pillow buildings are in the TECH build menu.
Simplified and reorganized building menu structures:
  • CAMPING.Bed - camp beds
  • CAMPING.Campfires - includes passive cooking and light producing fires
  • CAMPING.Cooking - includes recipe based cooking fires
  • CAMPING.Crafting - is for all outdoor crafting stations
  • CAMPING.Defence - is for camp fences and markers
  • CAMPING.Farming - is for camp based farming
  • CAMPING.Furniture - is for all outdoor seating and tables
  • CAMPING.Research- is for camp based research
  • CAMPING.Storage - is for all camp storage options
  • CAMPING.Structures - is for camping based structures

  • STORAGE format is as
    STORAGE.Basket: Thing
    STORAGE.Barrel: Thing
    STORAGE.Rope Basket: Thing

    Other New Build Categories include
  • FARMING.Fishing
  • FARMING.Foraging



Compatible and Additional IWK+ Mods
Customize your IWK+ gameplay with these companion mods:
MORE IWK+ COMPATIBLE MODS

Thanks again to Stupendous Man and all the other contributors for creating this wonderful mod and letting us work with and support it.

Moonshine Mushrooms for everyone!
Popular Discussions View All (7)
9
Apr 13 @ 11:02am
Interactive World : Kenshi+ Development Updates
Mandalf
15
May 14 @ 4:14pm
PINNED: KNOWN BUGS / BUG REPORTS / TECH SUPPORT - v2.0+
Mandalf
2
Jan 17 @ 10:26pm
A proper introduction.
Mandalf
69 Comments
Mandalf  [author] May 14 @ 4:55pm 
Good day flatskins! Hope all is well and wanted to celebrate over 1000 subs to this mod! Many talented folks have contributed and it it warms our hearts to see many fine folks enjoying it.

I've not been posting much cause I've been enjoying ACTUALLY PLAYING Kenshi for once! But in my playthrough I have noticed several fixes and improvements to be made. I / We really appreciate your patience and feedback, now get out there and chop some trees!
Mandalf  [author] Apr 25 @ 10:38am 
Nice work sir!
team_on  [author] Apr 25 @ 7:59am 
More backpack mod mods coming!
Backpack Crafting Enhanced mods:
IWK+ Backpack Crafting Enhanced - integrate Backpack Crafting Enhanced into IWK+
Cross-mod Backpack Integration - balance and research tree rebalance for integration

Backpack Distribution mods:
Backpack Distribution + Backpack Crafting Enhanced - change 100+ NPC to spawn with different backpacks
IWK+ Backpack Distribution + Backpack Crafting - add IWK+ quivers as possible spawn
team_on  [author] Apr 19 @ 4:39pm 
team_on  [author] Apr 19 @ 4:09pm 
Made a patches for lockpicking mods: IWK+ Lockpicking Tools and IWK+ Lockpicking rebalanced
team_on  [author] Apr 18 @ 6:21am 
So this mod increases the amount of items for all vendors, that used in IWK+ mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3466009559
Mandalf  [author] Apr 17 @ 7:05am 
@ Jango,
*Mandalf's tiny black heart grows three sizes*

It is an honor that folks trust us with their valuable Kenshi saves and a motivator to hear that others enjoy these little creations.
Jango Apr 17 @ 5:27am 
Thank to you Mandalf
You efforts and mod are amazing!
Mandalf  [author] Apr 17 @ 3:58am 
@ Jango, oddly enough I just subbed UWE a day ago and started playing and testing. So far I love it! I don't know any details about the next version, but I would say that in general IWK+ will be mostly compatible with and work fine with most overhaul mods, including UWE. As long as you put UWE after IWK+ and its related submods.

I have started notes for a patch between IWK+ and UWE, but it may only do some organization of build and research items, it just depends on what I can find and how to best integrate the two mods.

IWK+ is listed as NOT compatible with Genesis because Genesis used OG IW assets in its build. But, I hope to some day take a closer look at making a patch for Genesis as well.

Please try it out and report back any issues, thanks!
Jango Apr 16 @ 9:51am 
Is there a chance that will be compatible with the next upcoming UWE version?