Crusader Kings III

Crusader Kings III

69 ratings
No army sound delay
   
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667.719 KB
Dec 28, 2024 @ 7:36am
Dec 31, 2024 @ 8:59am
2 Change Notes ( view )

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No army sound delay

Description
Removes the weird delay before the army move sound.
Also added a few variations of the sound. The game had 4 of them, but only used one.
And reduced the drum volume just a tad, it felt too much.

Compatible with everything.

minor issue: when you exit the game, it will crash, making a crash report. It's about 90MB, so you might want to clear out the crash folder on occasion. It's in your Documents\Paradox Interactive\Crusader Kings III\crashes.

Doesn't need an update, works on 1.15
18 Comments
If you want to disable the game's ability to create crash reports altogether delete the "C:\Users\<username>\Documents\Paradox Interactive\Crusader Kings III\crashes" folder then create a new text file and rename it from "New Text Document.txt" -> "crashes". (Make sure you've got file extensions on.) On Windows a file and a folder can't have the same name so you're preventing the game from recreating that folder. This prevents the file bloat and the popup.
desu-chan #ProjectAlice Mar 20 @ 3:53pm 
perfect
Saint Maurice Jan 7 @ 11:56pm 
what files should we be deleting? just files in crashes or are their other folders affected?
Demon King Jan 4 @ 11:07am 
Regarding the crash, the game dumps 250MB+ into the documents folder of the game on exit, so clean it up regularly or it will bloat considerably over time.

@Agami Would add a note to the description as I was looking around to confirm it was from this mod.
Agami  [author] Jan 3 @ 9:17am 
@TheBigE yeah, for some reason adding a custom sound does this.
Granted, it doesn't crash during gameplay, so it's not a big deal.
TheBigE Jan 3 @ 8:29am 
Apparently this mod causes the game to crash to desktop upon trying to exit. Not sure why, but it's still a thing that happens.
Excel.exe Jan 2 @ 11:54pm 
I thought the game was just lagging when I did this I can't believe they just made it that way, literally unplayable without this mod now.
seaton967 Jan 2 @ 4:05pm 
I did not notice it until I see this mod.
Agami  [author] Dec 31, 2024 @ 9:06am 
made the sound interrupt itself (if you click a bunch) and tied it to volume controls, so it will be adjusted with either Interface volume or Sound Effects slider

@eztoom right, I see what you meant. Their original stated goal was to make sure the game isn't too loud. But this specific delay was only added with Legends of the Dead, and to my knowledge, they never commented on it.
I can see the possible reasoning, but it just *feels* wrong.
Crazy Chihuahua Dec 31, 2024 @ 4:39am 
QOL!