Necesse

Necesse

146 ratings
Ambience and Footsteps
5
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7.633 MB
Dec 21, 2024 @ 8:48pm
Jul 18 @ 10:10pm
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Ambience and Footsteps

Description
Description
This mod brings the magic of footsteps, animal noises, and biome/time-specific ambience to the world of Necesse. The sounds were carefully sourced from various online free libraries to match the feel of Necesse, while still not overpowering the rest of the game's soundscape.

This adds both footsteps and environment-based audio (like wind), both of which are adjustable independently by volume sliders.

This is an active work-in-progress. It's production-worthy, but many biomes, tiles, and animals may be missing sounds. Most sound design has been focused on surface animals and biomes.

Why ambience?
The first thing I noticed when I played Necesse was the dead silence of the game world. If you are playing with the music off, the game feels so empty. By having these small audio-details, the game environment feels much more populated and rich.

Listen to the trailer video above and decide for yourself if you are interested.

Multiplayer
This is a CLIENT-SIDE[help.ggservers.com] mod meaning it works in multiplayer.

The host does not need it for you to use it, and other players don't need it to play with you. The same rules extends to dedicated servers--you don't need to place this mod on the server for you to use it.

Dedicated server owners: Please do not put this on a dedicated server! This mod is meant to be used on actual game clients. It won't do anything for a server, even if it doesn't crash.

FAQ
It's too loud/quiet!
You can turn up/down the footstep/wind volume in Settings > Sound. It defaults to 50% to spare your ears.

I don't like ___ sound
Sorry! The most you can do is turn down the volume slider relevant to the sound that is being made. Or you can open an issue at the GitHub repository below

Can you add ____?
I might, but if you can find some sound files for me that you think are good, I will be much more likely to add it! Please go to the GitHub page for specific requests.

It's not working!!!
If you have the mod enabled and you don't hear anything, check your volume for the default Sound Effects slider is up & that the relevant mod-sliders are turned up. If something is not working, please nag me in the comments or on Github.

GitHub Repository
You can find the source code, report bugs, or create a PR at the mod's GitHub repository below.
https://github.com/thebigsleepjoe/NecesseAmbience

While I prefer you report problems at the GitHub, I will still reply to anyone needing support in the comments below :)
69 Comments
immortal man  [author] Jul 29 @ 11:17am 
Yes it is possible, but tbh I didn't really get that far content-wise when making this mod. It's been a bit since I worked on this meaningfully (excluding bugfixes and patches) so we'll see if that happens down the road
Mazisky Jul 29 @ 4:09am 
It is possible to have biome specific ambient?

For example frogs and mosquitos in Swamp instead of birds.
immortal man  [author] Jul 18 @ 10:10pm 
It does appear to be already working on 0.33, but I've just pushed an update to make the game know it's not outdated.
HicalebiH Jul 14 @ 10:53am 
Update for 0.33?
immortal man  [author] Jun 20 @ 8:25pm 
If there is an error, I need more information. Runs fine on the current version from my testing.
RNIO482 Jun 20 @ 6:58pm 
mod error 8ㅅ8
Yul'Fyr Jun 5 @ 4:36am 
Hopefully this is updated to work with the latest version
Mas71 May 15 @ 1:11am 
Its really an essential for a game !! Thank you for sharing :gearthumbsup:
AstriaTheFox May 9 @ 2:42am 
This should be in vanilla tbh.
Goraduro Apr 29 @ 6:14am 
maybe a mod that collides with your mod probably it because you tell everything is correct so probably it but which one I don't know I will check it on my side