Kenshi
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Box Stephouse
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2.301 MB
Dec 20, 2024 @ 2:32pm
Oct 24 @ 3:42pm
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Box Stephouse

In 1 collection by MARH
MARH's mod
36 items
Description
This mod adds Box Stephouses, simple buildings with stepped rooftops.
Carved from the bounding box of vanilla Stephouse, the Box Stephouses have rectangular floors and vertical interior walls.
Its simple shape is suited for warehouses or factories.

You can unlock the new buildings by finishing "Large Buildings Shell" research. After that, you can build them from the BUILDINGS category in the building menu.

Import is not required.
When you remove this mod, I recommend dismantling all Box Stephouses first.

For grid floor → Floor Grid for Box Stephouse

CAUTION
I received a report that Box Stephouses do not appear in the building menu after completing the "Large Buildings Shell" research.
I have failed to reproduce this problem, and the cause is unknown.
If you encounter the issue, please try a mod to replace the required research on Box Stephouse with a new, independent one. →  Box Stephouse Research Change 

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UPDATE October 25

-Unite the roof and exterior wall colliders
-Add new colliders for railings
-Slightly move turret node No.3 and No.21 at the rooftop corners inward
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73 Comments
MARH  [author] 3 hours ago 
For the teleportation issue
I found one thing about beds placed along walls: Sometimes a bed's node goes into the wall. If it happens, characters climb onto the bed from the wall. And when they get out of the bed, they try to go into the wall, and will teleport to the rooftop. →→ Image1 , Image2
Tweaking colliders seemed to reduce the behavior.

But it is not the only cause of the teleportation issue. Characters sleeping in indoor beds still teleport to the rooftop immediately after loading, even when the beds are placed in the middle of the room. And the worst problem is, sometimes it does NOT happen.
I am in a standstill for now.
MARH  [author] 8 hours ago 
Update.
Unite the roof and exterior wall colliders
Add new colliders for railings
Move turret node No.3 and No.21 slightly inward
MARH  [author] Oct 10 @ 5:32pm 
Test Status 2025-10-11
Problem 1&2
Whether teleportation occurs or not is still inconsistent.
I am trying to combine the colliders of walls and roofs, as many vanilla buildings do.
Problem 3
Making the railing parts
MARH  [author] Oct 6 @ 2:49pm 
@Quilboar 
Thank you for the message.
Please feel free to use this mod as required content for your mods :)
Quilboar Oct 6 @ 2:13am 
Great stuff, could I use this as required content for a mod that adds factories to various cities? Similar deal to how I used Stack Houses https://steamcommunity.com/sharedfiles/filedetails/?id=3579771390&searchtext=flophouses
MARH  [author] Sep 22 @ 8:22pm 
Test Status 2025-09-23
Problem 1: Characters sleeping on beds teleport to the roof
Problem 2: Acid rain damage while inside the building
I can partially reproduce the effects, but I still get inconsistent results:
・If you save and quit the game while a character uses a bed against the wall, the character is ejected onto the roof above the bed when you load the save. In this case, the character can return to the bed from the rooftop directly.
・But sometimes no ejection happens...
・Sometimes the character is displayed on the roof for a moment and returns to the bed. In this case, the character would be briefly exposed to acid rain and would say dialogue like "My skin is burning!".

Problem 3: Turret gunners falling from the corner of the rooftop
Still unable to reproduce, but planning to add railing parts to the roof collider so that gunners cannot go near the roof edge.
MARH  [author] Sep 11 @ 4:07am 
Test Status 2025-09-11
Problem 1: Characters teleport to the roof after loading
Confirmed, but got inconsistent results

Problem 2: Acid rain damage while indoor
Still unable to reproduce

Problem 3: Turret gunner falling from the rooftop
Still unable to reproduce
*Right after loading, gunners often start running for other turrets, but do not fall to the ground.
MARH  [author] Sep 6 @ 4:40pm 
@.Blade.
Thank you for reporting back and the kind words :)
Regarding the flipping of the building, there are two types of Box Stephouse, L and R. Each type has wide-door variants. So this mod adds 4 Box Stephouses in total.

Now I see the problematic node. → Image
The info is crucial for testing. Thank you so much!
.Blade. Sep 6 @ 12:01am 
@MARH It'd be 3 in your picture that's the issue. For some reason my box stephouse is flipped and it ascends on the left hand side instead if we're facing the building. It's alright dude the teleporting to the roof isn't a big deal because it only happens on loading the game if I leave characters resting in the bed the fix for the issue is to simply get them out of the beds before saving my game.
MARH  [author] Sep 5 @ 5:38pm 
@.Blade.
Thank you for letting me know. I will examine the issues.

I would like to ask a few questions to research the problem:
Could you point out the location of the troubled turret node in the image?
Image
From your description, I assume that node no. 1 caused the problem. Is that correct?

The turret node issue is likely resolved by adjusting node positions.
However, the teleportation issue and rain leak issue are expected to take time. Until then, it is safe to avoid building the furniture against the wall.
I apologize for the inconvenience.