Rivals of Aether

Rivals of Aether

107 ratings
Glimmer [Xenoblade Chronicles 3]
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.235 MB
Nov 30, 2024 @ 9:05am
Apr 28 @ 3:35am
6 Change Notes ( view )

Subscribe to download
Glimmer [Xenoblade Chronicles 3]

Description
From Xenoblade Chronicles 3: Future Redeemed, Glimmer arrives in Rivals of Aether!

Check out her awesome home stage by ATalksToSelf: Vermilion Woods!

Glimmer is a character based around the theme of music and buffing.
She has a variety of tools that let you use her moveset in different ways for a very open array of playstyles!
Her mechanics can loop into each other in many ways, but requires careful planning and resource management.

Mechanics

Attacking with normals will grant her music notes on her partition, up to 5.
By using Dspecial, you can play those notes and activate buffs based on conditions.
Having 3 notes of the same color will grant you the corresponding buff. Grey notes only extend the buff's duration and don't have a buff themselves.

-Red melody improves offense: More damage and kill power overall.

-Blue melody enhances defense: Harder to kill and some moves change/ are enhanced to be more defensive.

-Green melody enhances movement: Faster, jumps higher and mobility focused tweaks.

Glimmer can make use of fire balls in different ways for pressure, combos, or stage control.
Her neutral special is her primary way to generate them.
Spear attacks that use flames will also spawn fire balls on hit.

Up to 6 of them can be on the field and detached from Glimmer at the same time.

Glimmer in her original game is based around healing and buffing teammates. The team support aspect has been translated into the ability to trigger fire balls into certain behaviors based on what music she plays.

-Red: It explodes immediately.
-Blue: Becomes a static flame mine that explodes after a short delay if an enemy gets too close.
-Green: Transforms into a spinning fireball that traps enemies in and slowly lifts them up.

Specials

-Dspecial does what was just said above. (If she already has a melody active and uses dspecial with an incomplete partition, she will activate fire balls again. But the buff duration does not reset).
The current buff can be overriden if a new one is played.

-Nspecial summons fire balls that fly around Glimmer, up to 3 attached to her. Pressing any attack button during the move, or when you have 3 of them, they will fire one by one with delay in the direction Glimmer is facing.
The fire balls will be detached from Glimmer one at a time if she gets hit while holding them.
You can also dispatch the fireballs following her when doing a strong attack.
Use those tools effectively to control your approach and set up your field.

-Uspecial basically prominence revolt from Smash Pyra's moveset. the recovery height gets affected by the melodies.

-Fspecial changes depending on the melody.
-> Default: Chargeable double hit, inspired from smash Mythra's neutral B.
-> Red: The same as the default version but stronger.
-> Blue: A forward leaping counter.
-> Green: A horizontal dash with some invincible frames.

Closing statements

Some things are subject to change. I have some ideas in mind but I will wait for feedback first.
I hope you will enjoy playing as her!

Credits

-The character belongs to MonolithSoft.
-Voicelines: Georgina Sadler.
-Code, art and animation: DoomyWoomy.
-Big thanks NightShade for the help and improvements on colors and ATalksToSelf for general alt coloring improvements and trailer feedback.
-Alts: Mio/Fiona/Agnus soldier/Moebius/Blaze the cat alts (ATalksToSelf), Samus alt (NightShade)
-Trailer: DoomyWoomy.
-Massive thanks to everyone who tried her out and/or gave feedback during the beta stage!

You might also like:

Characters:
Rex & Pyra (made by DoomyWoomy)
SSL Melia (made by DoomyWoomy)

Stages:
Gormott stage (made by ATalksToSelf)
Argentum (made by GTypeGaming)
28 Comments
toroknos_07 Jul 1 @ 12:16am 
Absolute cinema
Pizaje Jan 14 @ 6:12pm 
glimmota when
Empress of Light Dec 7, 2024 @ 11:11pm 
HOLY SHIT XENO 3 REP

FROM A PERSON WITH A POPPI ICON TOO

SO BASED

(please someone make a poppi character btw)
ClemenTime (5AngryOrange) Dec 3, 2024 @ 9:38pm 
Got to watch this develop! Excited to give it a go~
Doomy Woomy  [author] Dec 2, 2024 @ 9:19pm 
Thanks a lot for the positive words everyone!
Paciel Dec 1, 2024 @ 9:36pm 
Patch is great, feels a lot better overall now, very happy for this. Thank you for your contribution of good Xenoblade content to the workshop!
ultracyber Dec 1, 2024 @ 5:05pm 
Making Glimmer play like Hunting Horn is actually so inspired, genuinely speechless at the sheer creativity on display
kaiser_logan Dec 1, 2024 @ 2:24pm 
I have no complaints like at all the moveset and sprites are much better than the rex, massive improvement. I cant wait for the next character (hopefully noah)
Earth Monado Dec 1, 2024 @ 1:21pm 
CHRISTMAS HAS COME EARLY
Dash Dec 1, 2024 @ 8:31am 
This is SO good, I can't wait to see more Xenoblade characters from you, wishing HEAVILY for Jin and Noah/Mio! Though If I'm honest, I have an entire list xD