Crusader Kings III

Crusader Kings III

41 ratings
Demand Independence
   
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Nov 28, 2024 @ 8:55am
Dec 22, 2024 @ 6:15pm
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Demand Independence

Description
Simple mod that adds the option to demand independence from your liege.

I don’t think it’s appropriate that the only ways to gain independence are through war or factions, when historically, some counties that were economically and militarily independent requested their independence through political means, without resorting to wars or rebellions.

For now, I’ve added a few requirements to make it feel less like cheating and more like a short/long-term goal:

- Not being at war
- Having a different culture than your liege
- All of your de jure lands must be of the same culture and faith
- One of this two:
* Having a military power superior to your liege
* Weak hook over your liege
- Controlling your primary title for 10 years


Effects of the decision: You gain a bit of legitimacy and renow.

All options give independence, but you can choose to end relations in rivalry or in a 10-year truce.
Additionally if you have over 60 positive opinion with your liege, you will have the option to obtain an alliance.

Custom game rule to enable/disable ai, enabled by default


Any suggestions are welcome

Localization: English and Spanish.
23 Comments
Jester Jul 12 @ 4:15pm 
I have a strong hook on me Liege but this decision needs a weak hook. It'd be nice if it was modified to be a weak or strong hook thanks!
Dr. Quackers M.D. Jun 25 @ 3:20pm 
thank fucking god
gizee^  [author] Jan 26 @ 5:28pm 
@Secuter
If the option to refuse is added, the decision would make no sense because why would anyone accept their vassal becoming independent without any cost? Both the AI and the player would always choose "No," which is the most logical option. The idea of not having a way to refuse is to balance the game and penalize players who expand too quickly through conquests, without worrying about the culture and religion of the regions they conquer, since that’s one of the requirements.
Secuter Jan 26 @ 9:23am 
This game constantly lacks meaningful interactions and decisions. I don't think this mods helps in that regard if you cannot say "no". Like, this is the peaceful way of trying to go independent. But your liege should be able to say no with some prestige loss for you.
Cryso Jan 15 @ 11:06am 
I think the liege should be able to say no, but you still become independent without a war. In exchange your liege gains strong claims over your land instead.
gizee^  [author] Dec 23, 2024 @ 8:33am 
AI with traits such as ambitious or disloyal are more likely to take the decision
gizee^  [author] Dec 23, 2024 @ 8:32am 
@Xherdos IA still has to meet the requirements to make the decision, so if you are negligent in taking territories and leaving them abandoned without concern for culture or faith, then yes.
Xherdos Dec 23, 2024 @ 1:25am 
Eh so basically the AI could say "HAHA F'you i just leave and you cannot do anything against!" When they pick the Decision
gizee^  [author] Dec 22, 2024 @ 3:51pm 
Also, AI and Player cant deny it and start a war, you have the vanilla "faction" option for that
gizee^  [author] Dec 22, 2024 @ 3:48pm 
@finallyciv "Custom game rule to enable/disable ai, enabled by default"
for the other stuff, not to hard to add, ill look into it