Elin
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(Nightly) Custom Whatever Loader
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Asset: NPC
System: Mod Library
File Size
Posted
Updated
1.077 MB
Nov 23, 2024 @ 12:30am
Aug 13 @ 10:35am
151 Change Notes ( view )

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(Nightly) Custom Whatever Loader

In 1 collection by DK
Elin Mods by DK
15 items
Description
This is for Nightly version of the game

Due to the changes in between Elin patches, it's getting difficult to maintain cross version compatibility within same mod. Use this version if you are running game with Beta -> Nightly, otherswise use Stable Version CWL.

Do not use both at the same time.

Existing CWL mods can and should work with either version of CWL



Allows the game to automatically load modders' custom resources from the mod directory, simplifying the process for modders to utilize various game functionalities without any additional steps, and with extended localization support.

Ideal for mods that introduce new items, characters, or audio elements, the Custom Whatever Loader eliminates the need for creating script DLLs for majority of the tasks.

[github.com]
[elin-modding-resources.github.io]



CWL is made with community effort and feedback, new features are added upon request.

Generally, you only need to prepare EN folder, as in JP entries are bundled within the same sheet. (Unless you are using god_talk.xlsx or other localized Data)

Config file can be edited using Mod Config GUI or in file at Elin/BepInEx/config/dk.elinplugins.customdialogloader.cfg
Check out the configuration details here[elin-modding-resources.github.io]

Do you know that source element 105 is gun?!


To get started making mods with CWL, check out the documentation at Elin Modding Wiki[elin-modding-resources.github.io]
Use the sidebar on the left to navigate CWL docs!



Or checkout mods using CWL


1.20 Added various runtime API and Custom Converter rework.
1.19 Added support for custom BGM and playlist.
1.18 Added Drama action expansion & Multiple Zone spawn for Chara.
1.17 Added custom Zone type safe load & post cleanups.
1.16 Added dialog sound qol patch & custom drama tagging.
1.15 Added support for custom merchant stock.
1.14 Added pattern matching for sprite replacers & Allow manual purging of faulty elements.
1.13 Added support for custom material, lots of safe loading optimizations.
1.12 Added support for custom abilities and spells.
1.11 Fixed a cryptic bug where CWL attempts to do its funny things for other mods.
1.10 Added support for custom religion imports and custom religion/domain/faction portraits.
1.9 Added auto detection for incompatible source sheets and sheet header realignment. Configurable.
1.8 Added custom adventurer tagging for equipment/things.
1.7 Set EN as 1st fallback language.
1.6 Added support for custom adventurer related imports and dialog.xlsx merging.
1.5 API refactor.
1.4 Added source sheet imports with localization support.
1.3 Fixed BGMData.Part duplicating first entry.
1.2 Added support for custom sounds.
1.1 Added support for book texts.
1.0 Added support for dialogs/drama sheets.


If you want to request new features, provide feedback, in need of assistance, feel free to leave comments or reach me at Elona Discord @freshcloth.

Should any bug appear, don't forget to check YourUserName/AppData/LocalLow/Lafrontier/Elin/Player.log, Custom Whatever Loader logs a lot of stuff there.
Popular Discussions View All (3)
87
Aug 8 @ 7:20am
PINNED: Bug Reports / 错误反馈
DK
55
May 21 @ 3:34pm
PINNED: Feature Requests / 需要新功能
DK
5
May 5 @ 8:33am
PINNED: Mods Using CWL / 一些示例
DK
239 Comments
Cinnaquill 7 hours ago 
@DK Thank you for your hard work
DK  [author] 8 hours ago 
23.178 Nightly patch introduced another breaking change which affects all existing Food related mods, sorry it took some time to implement a fix to make it compatible without requiring mod authors to update their sheets.
Zeke V.Kara 11 hours ago 
@PussiMech it always break when new nightly build is live, wait the dev of this mod for update
PussiMech 13 hours ago 
think it broke again. im going back to stable i aint built for this :<
Remus Lupine Aug 8 @ 2:51pm 
@DK, *facepalm* My apologies, I missed that line. Sorry, Forget what I said. XD
DK  [author] Aug 8 @ 1:30pm 
@Remus Lupine What's the conflcting dependency? The mods that use the Nightly CWL should work with Stable CWL the same way.
Remus Lupine Aug 8 @ 12:44pm 
Ooof this is a blow. I understand the coding feasibility, so no blame on you, but now I'm stuck between a rock and a hard place due to conflicting dependencies. :fsad: Oh well, time to see what I can do. Worst case scenario I have to remove some character mods. But, great work for keeping up with development all this time. :fhappy:
GnoSiS Aug 7 @ 5:21pm 
@DK He's at Vernis - fixed.
DK  [author] Aug 7 @ 5:04pm 
@blighted_dust Right click the game in your library and go to Betas -> Dropdown Nightly
blighted_dust Aug 7 @ 4:55pm 
oh i see but how do it put it to nightlyl version ? whats is the big difference aswell ? im super new to the community and all that.