Half-Life 2

Half-Life 2

523 ratings
Escape From City 17
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type: campaigns
contains: maps, materials, models, sounds
File Size
Posted
1.087 GB
Nov 21, 2024 @ 5:21pm
1 Change Note ( view )

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Escape From City 17

Description
This is what I consider a small level design project, which I have been working on since September 2023, it consists of 7 levels 40 minutes of gameplay approximately if you are fast.

FAQ.

1. Does this mod have a main story?
No, this mod does not have a main story as that was never one of my goals. The main focus is on gameplay design. However, the mod is set in the 7-day period between the teleporter explosion in Nova Prospekt and the uprising in City 17.

2. How long have you been working on this mod?
I have been working on this mod since September 2023.

3. What are the main features of the gameplay in this mod?
Combat with combines, infested apartments and more, just like HL2 Retail streetwars but in my own way and some maps recreated because I was inspired by them.

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This Mod was originally uploaded at MODDB by me (Aquiles) on August 23 2024.

https://www.moddb.com/mods/half-life-2-escape-from-city-17

Garry's Mod Mappack Port:

https://steamcommunity.com/sharedfiles/filedetails/?id=3338878436


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Note:

If you have played this mod on the Mapbase branch of Source SDK 2013 you may find things different, this is because it has been ported to the vanilla HL2 version which lacks many useful entities and features, BUT most stuff remain the same.

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Credits

Valve
Aquiles
Xblah [xblah.dev] - Tool and assets
WAve - Playtesting
Sl0th - Decal Materials
77 Comments
smissmas sen-tree Nov 20 @ 2:00am 
if you take your time a little bit too much around the start of the mod, a metrocop can walk towards and block the very first door you have to go through
joakodsg Nov 11 @ 8:01pm 
Un excelente mod, con un diseño de nivel muy Valve. Me ha gustado mucho a pesar de que hubo algún que otro error como el que comentan otros de la puerta del principio, pero por lo demas, muy bueno. Eso si, me hubiera gustado poder luchar contra el Strider. Pero bueno, muy bien hecho.
Щусь Nov 11 @ 7:05am 
its amazing . Axyенно
it's a doggy dog world... Nov 9 @ 10:34am 
very fun reimagining of some release and beta maps, great work
swaggowoof Oct 23 @ 11:19am 
minor crash at the beginning, but one can retry and then it's top notch fun! Thank you all who made this happen!
awchris11 Oct 3 @ 12:50pm 
Absolutely loved it! Felt like a real chapter from the game!
Tomo.Zea Sep 28 @ 9:14am 
best map mod ive played, died a few times but never felt unfair. Enemy placement was well designed and i never seemed lost. Thanks for making this :steamthumbsup: :gordon:
Jaxon Sep 25 @ 7:07am 
10/10 mod :steamthumbsup:
Mazleg Sep 8 @ 6:20pm 
You nailed it here. Great level design, great enemy placement, not too hard, not too easy, I barely got lost. Not too short, not too long, it took me almost exactly an hour and a half to finish. Great prop placement, the area never looked too empty, it looked just like Half-Life 2. It was very fun to play. I thought that big fight with the horde of zombies underground while waiting for the elevator may've been the boss fight, I was pleasantly surprised when it wasn't over yet. There was just 1 problem right at the beginning with a door with some metrocops behind it that didn't open when it was supposed to. I just noclipped through the door and killed them then the door opened. That was my only very minor issue. Great job! I can tell you really put effort into making this.
aleksei797g Jul 8 @ 8:18am 
у меня вылетает этот мод на первой карте советую