Europa Universalis IV

Europa Universalis IV

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Black Gold | Golden Bull
   
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198.361 MB
Nov 17, 2024 @ 4:03pm
Jan 5 @ 9:30am
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Black Gold | Golden Bull

Description


On this day the Golden Bull was signed, creating a clear legal process for the election and inauguration of Holy Roman Emperors. In the West is the aftermath of the Poitiers campaign and in the far east, Japan and China are both in disarray. This is a time of crumbling empires, a time of great change, and a time for ambitious statesmen to make their mark on history.



-Start date of 1356, with technology from the Middle Ages to the Near Future
-New map to reflect the start date
-Mission trees so far for most major countries in Eurasia
-Several new ages (Feudalism and Great Wars to name a few)
-New material for the Industrial and Modern eras, as well as events to pair them with, including the World Wars should the context be sufficient
-New features for vanilla (religions, redesigned vanilla mechanics such as the HRE, AI augmentations, too many for me to list off the top of my head...)



-Don Keiser, Chaos Jester, Hallengard, Bogdan for testing (in any capacity at least)
-The EU4 Modding Community for reliable tech support services
-Google/DuckDuckGo/Wikipedia for image sourcing
-And probably more who I've forgotten



This was released as a new version as I conducted a poll in the Discord Community which favored the re-release with a different start date to maintain liberties for those that preferred the old start.

Discord Community: https://discord.gg/zx2ZvrAs6x

Graphics-Only:
https://steamcommunity.com/sharedfiles/filedetails/?id=3367802597 (Clouds and Lightning)
https://steamcommunity.com/sharedfiles/filedetails/?id=3230815011 (Configuration 1)
https://steamcommunity.com/sharedfiles/filedetails/?id=3368171840 (Configuration 2)
https://steamcommunity.com/sharedfiles/filedetails/?id=3368171628 (Configuration 3)
https://steamcommunity.com/sharedfiles/filedetails/?id=3367802109 (Configuration 4)
72 Comments
Lunarac Apr 22 @ 5:49pm 
Hidden gem mod 🔥
zyphon  [author] Apr 1 @ 7:23am 
It's tied to whether or not a christian state has a significant amount of trade in Constantinople or Alexandria
I would update but the presence of an alternate 1271 start means messing up 1356 with new idea groups being available from the start so I'm not sure whether to push an update now or not.
Tom Apr 1 @ 6:08am 
Hi, have you had a chance to look into the lack of explo/expansion idea groups?
Tom Mar 7 @ 2:03am 
Ahh I am playing as Ming and I don't have the option to choose the ideas including colonists - they are missing from the idea group page
zyphon  [author] Mar 6 @ 2:02pm 
If the Outremer was established the east asians should be colonizing
if they aren't then I'll have to review the AI's idea choices again
also if it's unpopular a choice I suppose I may revert it although I thought it an interesting thought experiment if Europe had a trade route to Asia
Tom Mar 6 @ 2:00pm 
When do you get the ability to take explo/expansion ideas? I'm in 1551 and no one is colonising
oldmole1984 Jan 11 @ 7:41pm 
i discover it, good.
zyphon  [author] Jan 7 @ 11:18am 
I decided I'd read history a bit more and thought to myself "oh yeah I'd like to have some Capet action" and decided I'm planning on demoing (but won't, probably, except by popular demand) sort-of support a start date of 1271. For context the major differences would be: Kublai Khan in Mongolia, the former Mongol successor states would be more consolidated than 1356, the Ilkhanate would exist as a Buddhist state and the Ninth crusade in the middle east, as well as an enlarged Byzantium. I will post this here in the event someone wishes for or against this proposition as the main supported start or as an easter egg.
zyphon  [author] Jan 5 @ 9:33am 
As an aside one performance loss issue in my tests was France conquering things with Feudal Conquest CB and irritating all of the HRE, so major coalition wars will invariably result in a loss of performance as the game's calculating the movement choices of dozens of AI-led armies.
zyphon  [author] Jan 5 @ 9:31am 
I have a debugging patch out now. It doesn't resolve every issue in the logs but it seemed to me to resolve a CTD issue (don't know what that was) and some severe performance drops at random times due to missing vanilla code after patches.