Cities: Skylines

Cities: Skylines

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Midcentury Institutional Building Set
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Assets: Building, Office
File Size
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35.682 MB
Nov 15, 2024 @ 9:25pm
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Midcentury Institutional Building Set

Description
A bolder vision, for a brighter future!

About 70-odd years ago, the United States was at the forefront of a war-weary world looking hopefully toward a better tomorrow. The good ol' US-of-A emerged not just unscathed from WWII, but its bold democracy had (largely) won the ideological battles of the early Twentieth Century.

Flush with money from a booming economy, and predicated upon a strong federal government that built up significant social trust from the depths of the Great Depression, the American Institution was in the mood for public investment. While social programs, NASA, and the military-industrial complex were being formed amidst the body politic, the necessary capital component required something fresh to capture this optimistic zeitgeist. What's more: with increased global presence and the gradual trading-off of Imperialist dominance from the Eurosphere, the United States needed to establish a global hegemony with a new geopolitiking face.

Enter the International Style.

Well, it wasn't precisely an entry. The Bauhaus in Germany (especially the Miesian mindset) had been established in - and evicted from - various nations. But! America was young, and eager, and ready to adopt this style's bold modernity. Floor-to-ceiling glass windows, concrete supports, open floor plans - these architectural notions may be common place now (and thanks to the constructed nihilism of Postmodernism, taken frequently to their cheapest extreme), but the novelty of the modernist movement in our built world could not be overstated.

It wasn't just the government of the USA (and just about every other extant nation; thus the term International) that adopted this new(ish) architectural language. Institutions of every flavor - from banks to universities to hospitals to churches - all took their newfound economic success as a chance to refresh their built-out spaces with strong and efficient edifices. Structures that still stand (albeit with diminished pride) to this very day.

Such public optimism has long-since been lost to the inertia of a tired and fattened global consumerism. However, these buildings still exist in just about every town, city, and megalopolis that once shared in the hopes of a better future through science, industry, and development.

Description

This is something of a 1950s/1960s-era office megapack. Eleven (11!) assets included, all sharing the same textures and floor height (and thus assembled compatibility). These assets also have common dimensions, floor heights, and preset colors - a perfect modular pack for any kind of institutional use.

Most are a few scant stories high - think schools, local government, suburban offices, church annexes, or Lions/Elks/Moose/etc clubs. The tower is based off the old YMCA building in Milwaukee, and the shorter buildings are the constituent elements of St. Anne's Catholic school in Arvada, CO.

This set has it all for all your public-building needs. Specifically included:

- 3 Story Annex Building: midcentury_institution_bldg_02
- 2 Story Annex Building: midcentury_institution_bldg_03
- 3 Story Main Building: midcentury_institution_bldg_04
- 2 Story Entrance Building: midcentury_institution_bldg_05
- 2 Story Auditorium Building: midcentury_institution_bldg_06
- 28 Story Tower Building: midcentury_institution_bldg_08
- 8 Story Office Building: midcentury_institution_bldg_10
- 3 Story Gymnasium Building: midcentury_institution_bldg_11
- 3 Story Atrium Building: midcentury_institution_bldg_12
- 2 Story Overhang Building (long): midcentury_institution_bldg_13
- 2 Story Overhang Building (short): midcentury_institution_bldg_14

MoveIt! is almost required at this point. It's about the only way to make these things look good together, especially on various lot configurations.

The metal spandrels between window layers are recolorable. I've preset some basic mid-century modern colors, but go nuts! Pantone released many dyes in the relevant era, and touch-ups since have created a huge variety of base colors.

Dependencies

None. Just vanilla decor on the roof.

Specs

11x
Filenames: midcentury_institution_bldg_02-_14, sans 7 & 9
Level 1 (3? idk) Office
Tilesize: Various
Build Time: 0
Build Cost: 0
Color Variations: 4 ea (metal spandrels mapped to change colors; unlock more colors with Painter Mod or Procedural Objects)
Main Models Tricount: MASSIVELY VARIABLE, but a bit higher because each rail on the curtain wall actually extends from the building. On that note, USE ANTI-ALIASING)
LOD Models Tricount: Variable
Main Models Textures: 1024x1024 (texture sharing enabled with Loading Screen Mod; 2 main textures used total)
LOD Models Textures: 128x128
Alpha mapped, Normal mapped, Specular mapped, Illumination mapped, Color mapped, LOD mapped (texture, illumination, color)

These are the tenets of the new language of architecture; one that promises to be spoken by all the Peoples of the World in grand harmony - for the betterment of all!
18 Comments
dudemeister  [author] Jun 2 @ 4:16pm 
Well, I have the fix for the glow and a weird bug with the LOD for the tower. However, my game will not let me update assets after initially posting them.

If anyone wants to DM me, I have the corrected replacement for midcentury_institution_bldg_08 that you can plop into your crp folder in[Drive]/Local/Collosal Order/Cities_Skylines/Addons/ Assets
MattW04 Dec 31, 2024 @ 10:57pm 
I like this asset but for some reason it glows like crazy at some point at night. Is it just me who have this problem, or is it any mod thats causing this glitch to happen?
https://imgur.com/a/A3OGsFD
w_gohar Dec 31, 2024 @ 10:39am 
Mod is showing in my assest but when I play it is not there. Mod is also on
icantthinkofaname Nov 24, 2024 @ 11:55pm 
No problem! Glad I can help one of my favorite asset creators :steamhappy:
dudemeister  [author] Nov 24, 2024 @ 11:54pm 
That helps me tremendously. I'll remove the illumination for the main model, keep on LOD, and re-upload the assets asap. If you note any disruptions in-game, please let me know!

Appreciate it amigo
icantthinkofaname Nov 24, 2024 @ 11:52pm 
I'm only noticing it when the lights turn on closer up, LOD lighting is perfectly normal from what I've been able to tell though. I'm not an asset creator but I *think* updating it should be okay, IIRC if an updated building is used in a save then it needs to be demolished, saved, and then reloaded so that the asset in the save actually updates but I've never had a save break bc of an asset update
dudemeister  [author] Nov 24, 2024 @ 11:28pm 
This flippin game yall. I swear.

icant, thanks for pointing that out. I currently have no way of verifying night lighting because I can't run the game in player mode any more without autocrashing. It's an illumination map issue with at least the base buildings, perhaps the LODs too.

That said... the maps LOOK fine file-wise. Is it only occurring on far zoom? Or is the lighting all over every face close-up?

Modifying the .crp files is.... risky. It could mess up everyone's save if they've used the assets already - even with a "correct" file swap-out. I want to make sure I ameliorate the lighting issue completely before performing such surgery :(

Hey, at least they look great during the day! Worst-case, I'll delete the _i maps entirely...
icantthinkofaname Nov 21, 2024 @ 11:08pm 
Still amazing work, but I am noticing some of the buildings themselves glowing awkwardly at night when the lighting turns on, namely the 28 story tower, the 7 story tower, the front l and s buildings, and the 3 story annex building. Not sure why they might be glowing like that, but I figured it's good to run that by you :steamthumbsup:
Blujitsu Nov 21, 2024 @ 5:43pm 
So awesome - thanks for sharing!
wormson Nov 18, 2024 @ 1:17pm 
Yeah, great assets and an interesting description!