Age of Wonders 4

Age of Wonders 4

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Corvo's Sovereign Overhaul
   
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7.722 MB
Nov 14, 2024 @ 6:38pm
May 18 @ 1:45pm
18 Change Notes ( view )
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Corvo's Sovereign Overhaul

In 1 collection by Corvo
Corvo's Collection
3 items
Description
OVERVIEW
This Mod makes several quality of life and balance adjustments to the Eldritch Sovereign ruler, in addition to adding new customization options.

CUSTOMIZATION
• New Halo slider added to Sovereign customization: Level 12 signatures no longer give you a pre-selected Halo, instead you may pick your choice of Halo(or lack thereof) at the customization screen.
• New Lost Wizard skin added to body options. If you want your sovereign to look exactly like the Lost Wizard unit.
• New Invisible Relic type added both to the character creation starting gear and item forge.

OVERHAUL - BASE
• Relic's attack abilities have been reworked to be the magic equivalent of magelock rifles: They now grant one full action attack with higer damage/accuracy/range and one weaker single action ranged attack. Both attacks have Piercing and Breaching. Melee attack removed.
• New Umbral Damage option added to Relics in the Item Forge.
• Relic of the Mind starting item now deals Umbral Damage and has a chance of inflicting insanity instead of bypassing armor and resistance.
• Delirium's insanity now lasts for 2 turns instead of 1 and it's range has been increased to 8 hexes.
• Desperate Anguish no longer stuns target, but is now a free action instead of a full action.
• Eldritch Mind Control/Dominate are now Single Action instead of Full Action.
• Eldritch Sovereigns no longer have reduced combat movement.

OVERHAUL - SIGNATURES
• All the Pulse abilities from the Madcaster Signature Skill line have been given infinite range to match the forgotten tome abilities.

• Mindbreaker Signature Skill line received a major rework:
The level 4 signature no longer gives the Eldritch Truth ability, instead it replaces Eldritch Mind Control with Eldritch Dominate.
At level 12, instead of improving Eldritch Truth, you gain a new ability based on the chosen signature.(Enthraller's ability works like Eldritch Mind Control but with 2 targets/ Mind Devourer's ability works like the Infectious Insanity spell from the tome of Pandemonium).

• Fleshweaver's Fleshweave passive now summons one Fleshling at your side every turn of combat.
• Fleshweaver Signature now unlocks different Hero Skills (Blight Strikes and Soul Draining Strikes).
• Fleshsculptor no longer replace Fleshweave with Fleshsculpt. Instead, Fleshsculpt is now a separate active ability that Summons a Flesh Abomination for 3 turns.

• Forgotten Tome of Blessings received some adjustments to improve it's viability:
Slightly increased the damage and heal of Blessed Judgment.
Completely reworked Blessed Champion: It now summons a Blessed Soul in the target hex instead of being a single target buff.

• Forgotten Tome of Pestilence received some adjustments to improve it's viability:
Debilitation now apply 5 stacks of it's effects instead of 3 and affects a 2 hex radius.
Rot Away now has a chance of Instantly Killing the target. On a failure, trigger the regular effect but with 5 stacks of poisoned instead of 1.

OVERHAUL - RITUALS
• Reduced the cost of some Ritual Spells for increased viability:

Phantasmal Ritual now cost 2 thrall and 80 casting points. (from 3/100)
Mass Phantasmal Ritual now deals the same damage as normal one.
Dark Knowledge Ritual now cost 100 casting points instead of 150.
Quickening Ritual now cost 1 thrall and 45 casting points. (from 4/150)
Thrall Effigy now cost 45 casting points instead of 80.

FINAL NOTES
This mod has received major changes from it's original state. Changes made to units, tomes and other external items have been removed. This mod is now completely focused on Eldritch Sovereigns and nothing else. Most of the removed changes from the original have been moved to my new mod: Corvo's Voidlings Overhaul
61 Comments
Corvo  [author] May 18 @ 12:22pm 
Made a new update which i hope will be the end of this constant updating of late. Sorry for any inconvenience caused by that, but i needed more testing in order to clear any mistake and make sure this is the best version i could come up with. I think i'm finally satisfied with the results and thus won't be making any last minute adjustments anymore.

Once again i'm sorry for the inconvenience and hope you like my vision. Make sure to comment any issue or suggestion you have, and to reinstall the mods to make sure you are using the right version.
Corvo  [author] May 16 @ 3:08pm 
I was inspired so i already made a new update:
Eldritch Blasts now have different animations than Eldritch Smite.
New Umbral Damage type added to Relics in the Forge.
Mind Relic now deals Umbral Damage instead of Physical.
Some changes were made to the Flesh Signature Skill line(read description).

Hope you enjoy and, once again, tell me if you find any issue.
EdTheMad May 15 @ 12:56pm 
Thanks for the rebalance and reimagined mods—loving them! I'm following your awesome modding work with great interest!
Corvo  [author] May 14 @ 4:15pm 
Here are the links to my new mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3481648314 (for most of the removed changes that were originally in this mod).

https://steamcommunity.com/sharedfiles/filedetails/?id=3481647198 (a completely new mod focused on Order Tomes, for those who like building a biblically accurate angel.
Corvo  [author] May 14 @ 4:13pm 
Hello everyone! New update just released, with significant changes made to the original version. Read the new description for an overview of the current version.

In short:
I have removed everything not related to Sovereigns from this mod(most of it is now on a new separate mod i made).
I have reverted the forgotten tomes to the vanilla behavior.
I have replaced the repeating relic attacks with a new attack mode based on magelock rifles.
Some balance adjustments and some new features were also added(check description).

I hope you guys enjoy the new version and please comment here any issue you find.
Legend Slayer May 11 @ 2:03am 
Sovereigns > Giants

Change my view.
Corvo  [author] May 5 @ 3:34pm 
Good news, everyone! I'm close to finish updating and reworking this mod, i just need more testing. It will come with many quality of life improvements and design changes, on top of separating some of the original contents in different mods.

Keep an eye out for when it's released and thank you for your patience and support.
Spesh Apr 22 @ 9:25pm 
Would it be possible to split the cosmetic changes off into their own separate mod? It sounds like most of the breakages are happening with the sweeping game-wide changes, not the cosmetics, and those are top tier in this mod, huge shame to see them go
hawkseye17 Apr 19 @ 10:57pm 
Sad to hear that the mod might not be getting updated anymore. I was quite the fan of it, but I wish you well in your future endeavors
Corvo  [author] Apr 10 @ 4:22pm 
Guys, this mod is likely outdated and in need of a complete remake(split in multiple mods). Sadly i don't have the time right now to do it and i don't know when i will. Maintaining this mod has been more tiresome than i expected as every new update seems to break something. Thank you all for appreciating it while it lasted and sorry for not being able to fix it for now.