Keplerth

Keplerth

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Keplerth and Dragons 2
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Nov 1, 2024 @ 8:38pm
Dec 26, 2024 @ 6:54pm
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Keplerth and Dragons 2

Description
NEW CLASS SYSTEM IS OUT.

***TO PICK A CLASS*** - build a wooden workbench. Use the wooden workbench to build a CLASS ORB. This is the workbench for classes. There are over 100 subclasses! Mouse over any of them to get info on the subclass. I implemented everything as RAW or RAI as possible, so I hope you all like it.

This is a D&D inspired partial conversion mod for Keplerth. The devs were generous enough to allow biome spawn control in the editor in response to my request, so now I am able to do this. All creatures added by this mod will be distributed throughout appropriate biomes and depths. Chosen creatures from the Monster Manual are mostly non-humanoid or from the material plane. So, there won't be many demons/fiends and the only humanoid is bandits. Redundant monsters also are excluded (flying snake is here but not poisonous snake, they are near identical).

Current list of monsters: Bandit, Blood Hawk, Flying Snake, Flumph, Giant Crab, Giant Rat, Giant Weasal, Stirge, Twig Blight, Axe Beak, Blink Dog, Constrictor Snake, Flying Sword, Giant Badger, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Wolf Spider, Pseudodragon, Pteranodon, Violet Fungus, Ape, Cockatrice, Crocodile, Darkmantle, Gas Spore, Giant Goat, Giant Wasp, Gray Ooze, Rust Monster, Shadow, Warhorse Skeleton, Animated Armor, Brass Dragon Wyrmling, Death Dog, Fire Snake, Giant Eagle, Giant Hyena, Hippogriff, Spectre, Allosaurus, Ankheg, Carrion Crawler, Gargoyle, Gelatinous Cube, Ghast, Giant Constrictor Snake, Gibbering Mouther, Grick, Griffon, Intellect Devourer, Mimic, Nothic, Pegasus, Pertyon, Rug of Smothering, Anklyosaurus, Basilisk, Displacer Beast, Giant Scorpion, Grell, Hell Hound, Hook Horror, Manticore, Mummy, Nightmare, Owlbear, Phase Spider, Spectator, Banshee, Chuul, Couatl, Air Elemental, Fire Elemental, Earth Elemental, Bulette, Gorgon, Roper, Troll, Chimera, Wyvern, Mind Flayer, Shield Guardian, Stone Giant, Fomorian, Hydra, Spirit Naga, Tyrannosaurus Rex, Treant (plus treant thrower animated minion), Nalfeshnee, Purple Worm, Iron Golem, Dragon Turtle, Balor

New equipment/loot: Copper Scimitar/Copper Light Crossbow (dropped by Bandits), Sword of Hate (Flying Sword special drop) (this is homebrew stuff).

*Magical Item Loot*: Acheron Sword, Adze of Annam, Akmon Hammer of Purphoros, Amber Runestone, Amulet of Duplicity, Amulet of Health, Amulet of The Inferno, Axe of The Dwarvish Lords, Azuredge, Badge of The Watch, Baleful Talon, Battleaxe of Grass, Belt of Dwarvenkind, Belt of Fire Giant Strength, Belt of Hill Giant Strength, Blackrazor, Blade of Avernus, Blade of Forlorn Hope, Blast Scepter, Blood Spear, Bloodaxe, Bloodrage Greataxe, Bloodshed Greatsword, Boots of Dancing, Boots of Elvenkind, Boots of Haste, Boots of Speed, Bow of Conflagration, Bracer's of Celerity, Bracers of Archery, Bracers of Defense, Brooch of Shielding, Circlet of Blasting, Cloak of Arachnidia, Cloak of Displacement, Comet Smasher Mace, Crown of The Wrath Bringer, Crystal Sword, Dagger of Blindsight, Dagger of Venom, Dekella Bident of Thassa, Defender, Demonbone Halberd, Devotee's Censer, Draconic Visage, Dragon Pike, Duskcrusher, Ephixis Bow of Nylea, Eye and Hand of Vecna, Fane-Eater, Flame-tongue, Fool's Shortsword, Frostglow Dagger, Gambler's Blade, Gauntlets of Flaming Fury, Gauntlets of Ogre Power, Gauntlets of Rage, Gloves of Missile Snaring, Gloves of Soul Catching, Glimmering Moonbow, Graz'tchar the Decadent End, Gurt's Greataxe, Hazirawn, Headband of Intellect, Helm of Patron Saints, Helm of Perfect Potential, Heretic, Hew, Holy Avenger, Ignacious The Sword of Burning Truth, Jester's Mask, Krushor Spear of Heliod, Life-stealing Sword, Lightbringer Mace, Longsword of The Medusa, Lucent Destroyer, Mace of Disruption, Mace of Smiting, Magic Missile Wand, Mask of The Beast, Mindguard Crown, Oathbow, Pearl of Power, Pendant of Grave Regeneration, Periapt of Health, Periapt of Wound Closure, Quiver of Ehlonna, Quickstep Dagger, Ranseur of Torture, Red-feather Bow, Reszur, Rogue's Mantle, Scarab of Protection, Scimitar of Speed, Scepter Mace, Serpent's Fang, Starcrossed Longbow, Staff of Swarming Insects, Staff of The Void, Stirring Dragon's Wrath, Storm Giant Belt, Summer's Dance, Sun Blade, Sun Eater Staff, Sun Staff, Sword of Answering, Sword of Kas, Sword of The Paruns, Sword of Wounding, Thunderbuss, Thunderous Greatclub, Vorpal Sword, Wand of Fireballs, Wand of Lightning Bolts, Wand of Orcus, Wand of Viscid Goo, Wand of Winter, Witchlight Scimitar
(118 items total)

All Magical loot can be found in CHESTS and drop from any enemy VANILLA or MY MOD in floors 0-12!

Floors 0-12 are now populated by many monsters (102 in total currently)!! Most things can be tamed and mounted.

Workbench change: Wooden Workbench now allows crafting of Pet Collars for 5 monster skin, so you can get into taming asap!

Many custom skills and abilities plus custom stat blocks for the monsters added!

Adding new monsters in order of increasing CR, starting with things that belong on the surface or shallow underground. When I get deeper you can expect horrible creatures such as Balors, Bulettes, Golems... so decend at your own peril.

I worked my butt off and paid out of pocket, so I hope you all enjoy.

TO DO LIST:
Boss fights!
- implementing
Dungeons!
- implementing
Raids!
- impossible for now
Items and loot - implemented will refine with updates
Races - implemented
(kinda)
Classes - implemented
More custom skills - ever ongoing
Spells - completely impossible for now
, so I only have fake spells

As the editor is in active development, I have restricted access to certain features.

ANNOUNCING THE FIRST DUNGEON/BOSS! Maglubiyet, god of goblins, residing in his fortress of Grashmog, Hearth of Battle. He spawns on floors 1-3, poke around and see if you find his fortress. He is harder than the Goblin King but has greater rewards!

Second boss: The Elder Brain in its mind flayer colony. This can spawn on floors 9-12.

MONSTER NESTS ARE HERE: Phase Spider Nest, Owlbear Nest, Dead Adventurer, Dragon's Hoard, Ankheg Hive, Chimera Lair, Brass Dragon Nest, Secret Structure, Couatl Nest,
Wyvern Nest (so far)
36 Comments
Mindrivet  [author] Mar 10 @ 8:39am 
I was just a bit frustrated for a while. These errors were because of the translations for the editor. About 1/3 of the editor (at the time at least) was still in an Asian language and what is in English about 10% is mistranslated so effects didn't do what I thought they would do.

Basically the editor is powerful but very incomplete and it caused me to take a break indefinitely.
Mindrivet  [author] Mar 10 @ 8:39am 
@CrimsonSyn I probably will. I was doing a multiplayer run and ran into some frustrations with the base game/modding capabilities. With the editor currently its fairly limited on certain things I can do, so I was hoping for a bigger expansion to the features in the most recent editor update. I will poke around this week and at least fix the items that do not work as intended.

Things such as 1) defense values on items don't work or are temporary buffs and require requipping to reactive. 2) I had a fun idea of a healing effect but it heals the enemy instead so I need to remove that. 3) one or two items has an effect that causes D/C with multiplayer.
CrimsonSyn Mar 9 @ 1:17pm 
you should keep working on this mod its one of the only of its kind for the game and its really really cool ive been telling people about it plus you can do so much with the class system and items i love it and i can confirm it works for the current version
Mindrivet  [author] Mar 8 @ 8:58pm 
That is a good question. It should but I haven't tried yet. I was underwhelmed by the editor update personally. Adventures are sorta neat but its incomplete atm.
CrimsonSyn Mar 8 @ 7:37pm 
Does this mod still work with the current version?
Mindrivet  [author] Dec 14, 2024 @ 12:55am 
At least with your error I now know how to make stacking Ion Skin... lol
Mindrivet  [author] Dec 14, 2024 @ 12:53am 
Jeezus I had it set to modify your Ion Skin (Max) by 50% every three seconds. It was meant to be always on.

@Malus fixed it. You will need to make a new Class trinket to get the changes. Also I fixed the alchemy problem. The editor lied basically. The effect says "increases the duration of medicine effects by X%", so I put 200. What it actually does, after testing, is add 10 minutes per point. 200% = 2000 duration. It is not at all what it said. Anyway now you get an extra 20 minutes on any medicine you use which is 300% of some effects (most last 10 minutes normally). I set the value to 2... for 20 mins. Madness.
Mindrivet  [author] Dec 14, 2024 @ 12:32am 
Oh dear, I will fix that with the Wizard.

Armorskin?

Also, with the Alchemist that is pretty odd. Enjoy till you die? I have not made changes to base potions but I will look at Alchemist and see if its being weird.
Malus Dec 13, 2024 @ 8:16pm 
Found another bit of fun. Put on the alchemist class, drank a damage agility potion, got agility I for 2,010 minutes.
Malus Dec 13, 2024 @ 8:14pm 
Is the Wizard class accessories supposed to give you effectively infinite Ion Skin? Every 5 seconds they add 50% to your base total, it appears. I took a short shower and had 100 base ion skin, came back to having 77,820 I.S... I removed all my other mods to test this, the ranger class that adds I.S does not have the infinite scaling issue.

REPOSTED: I forgot to add that the "ghost" armorskin stays when you take the trinket off, but a quick quit and return fixes it for 5 seconds, then it starts stacking again.