Rain World

Rain World

110 ratings
Sword Mod
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Game Mechanics, Items
Compatible With: Base, Downpour, Watcher
File Size
Posted
Updated
264.882 KB
Nov 1, 2024 @ 12:22pm
Apr 13 @ 9:19am
12 Change Notes ( view )

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Sword Mod

In 1 collection by TheLazyCowboy1
Sword Retextures
11 items
Description
Adds sword, like spear but better.

NOW WITH RAIN MEADOW PVP SUPPORT!! Go battle your friends online! (More Slugcats Expansion is extremely recommended)

NOTE: THIS ITEM DOES NOT SPAWN NATURALLY! If you want to be able to obtain swords in your playthrough, use the spawn settings in the config menu for this mod, or spawn it in sandbox, or use the Sword expedition perk.

(Update 1.0.7: Rain Meadow support + minor hitbox improvements + support for multiple sword retextures)

If you couldn't guess by now, this is a bit of a joke mod; but that didn't stop me from wanting to make it decent quality. The sword is an absurdly effective weapon against any creature, but it's not unbeatable. Have fun slicing up every creature in sight, though!

Sword Mechanics:
* Press throw to attack using the sword (this technically throws the sword, holds it in front of your slugcat, then returns it to your hand if it is still empty).
* Swinging the sword in mid-air will give you a boost in the direction of your swing, allowing for some fun movement.
* Swords can deflect thrown weapons and parry other swords, allowing for some PvP combat.
* Dual-wielding is not intended, but it's funny. Dual-wielding swords can be disabled in the config menu.
* Using the sword factors in your input directions:
- Swinging upward will flip many creatures over.
- Slicing downward will stun creatures for much longer.
- Stabbing forward has the longest reach and transfers your momentum.
* Most arbitrary numbers in my code are modifiable in the config menu, so feel free to modify them to your liking.

PVP + EXTRAS:
* Increase the parry window so players will have more time to react in a fight (but don't make it more than half the swing time).
* Decrease the damage and stun modifiers, so that one hit with a sword isn't instant-death.
* Increasing the pushback amounts will improve the feel of combat, since it's harder to run straight through someone's defense.
* Enabling stamina mechanics discourages button mashing by causing swings to become weaker, shorter, and more parry-able if used repeatedly; and consecutive swings can even cause exhaustion (like Gourmand).
-(Note: Slugcats' in-game stamina meter is increased by actions such as running and especially jumping, so it's possible to become exhausted after only 1 swing if the slugcat is already tired.)
* Enabling omnidirectional swings and vertical pushback > 1.5 allow for Hollow-Knight-style pogos and vertical attacks.

Check out kitsu ||'s Nail Mod texture + sound effects!
If any modder wants to use this item for anything, it's ID is "SwordMod_Sword".

KNOWN ISSUES:
* The sword frequently doesn't appear in shelters when first loading a save. This can be fixed by immediately exiting to menu and re-entering that slugcat's save.
Popular Discussions View All (4)
3
Mar 7 @ 3:20pm
Sword on Back
[F.H] Ciander Frost
0
Nov 6, 2024 @ 7:02pm
PINNED: Custom Textures / Sound Effects
TheLazyCowboy1
156 Comments
miko Jun 4 @ 12:56am 
En guarde!
TheLazyCowboy1  [author] May 25 @ 4:12pm 
Watcher wasn't as bad as I expected.... I've just been behind in fixing stuff because I've made so many mods and I have a little less time to work on them and I'm trying to finish like 3 big modding projects lol. Hopefully I'll get around to polishing this up again in a few weeks. It's on my to-do list.
carfood_ultraHD May 25 @ 12:11pm 
alright! watcher kinda broke many mods, idk how haven't i considered that TvT
ERROR2401 May 25 @ 9:01am 
yeah, devconsole works, but it's not only sandbox spawning that doesn't work, beastmaster doesn't work for spawning swords either
TheLazyCowboy1  [author] May 25 @ 8:15am 
@carfood_ultraHD, Yeah, apparently the Watcher release broke spawning swords in sandbox mode, and I haven't fixed it yet. Supposedly it's possible to spawn it with dev console as a temporary measure, but I understand that'd be annoying.
carfood_ultraHD May 25 @ 4:57am 
i tried playing around in arena with this(awesome) thang, but everytime i try to spawn it in it kinda just doesnt? idk how to fix it T_T
ERROR2401 May 23 @ 7:25pm 
thanks!
for some reason, your mention of swords acting like boomerangs made me think of the master sword from the legend of zelda (or any zelda game that let you shoot beams at full health)
TheLazyCowboy1  [author] May 23 @ 7:05pm 
@ERROR2401, Yes, that would all be possible (and not too difficult) to implement. The only difficult part would be keeping the throw animation for sideways swings. As it currently stands, in the code, the sword is actually a type of rock that gets thrown then is continuously teleported in front of you. It would require a significant (but definitely possible) rewrite of the code to instead make it a non-throwable object with a custom behavior.
I find the sword acting like a boomerang quite comical, and I'm lazy, so I won't change it. Good ideas, though!
ERROR2401 May 23 @ 5:22pm 
I kind of wonder, since I recently found that mods can utilize pointing and control pointing direction,would it be possible to combine that with making the sword have an active hitbox during the forced "pointing" animation to basically make a swing animation? If it's possible (and easy), maybe that could be uses for the up/down swing animation (or all swings if the omnidirectional aiming swing option is on)
riley_ May 13 @ 7:34am 
new idea to balance the swords: give them durability and they break after a certain number of hits so you can't rely on them indefinitely