Crusader Kings III

Crusader Kings III

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Xianxia Cultivation
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6.499 MB
Oct 13, 2024 @ 5:18am
Oct 26, 2024 @ 6:10am
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Xianxia Cultivation

Description
I have not been able to work much in the mod lately due to personal reasons, you can see details on the Discord. [discord.com]
Regarding the latest version, the mod should work just fine since it doesnt seem to have any big changes, but feel free to let me know if you find any issues. I will update it once I have more free time.


Xianxia cultivation is a rework from an older cultivation mod.

If you have played the original mod, then you might find that this one's focus is significantly different. While I never managed to play the original in a regular game, I think it just made an already easy game into something even signficantly easier, so I am focused in making the world more unfair, just like its supposed to be in cultivation novels. Cultivation is supposed to be a struggle that rewards the hardworking, ruthless and risktakers, so no more "here is your amazing cultivation body for free". If people don't like this I might consider adding difficulty settings, but it's not a priority for now.

If you know chinese and want to help with a translation contact me on the Discord [discord.com]



Important note:
You do not need to grab cultivation or meridians from the character creator, you can get those from regular playing, but I left them active in case anyone wanted to roleplay a specific character or just wanted to go with the heavenly meridians to make their experience a bit easier.

Right now the mod is still severely lacking in content and needs some rebalancing, so unless you are willing to help with feedback you should probably wait a few more weeks before giving it a try.

In case you still want to give it a try and have some feedback or found some issues, join the Discord [discord.com] to let me know.

Compatibility:
As far as I know, there should be no compatibility issues with most mods, the only one I could think of would be if a mod just happened to pick the same trait index values that I did, which is unlikely but not imposibble. Please let me know if you find any issues with mods so I can try to fix them.


Content added that is working right now:

- AI Capable of cultivation
- 5 meridian traits, 7 cultivation realms and 4 body constitutions, all achievable through regular play (For the meridians and cultivation traits I just copied the original mod, if the creator wants me to remove them please contact me)
- A few cultivation events allowing for chances of upgrading your cultivation, upgrading your meridians or even get some of the body constitutions.

Content planned(near future):
- Special interaction unlocks from certain constitutions (for example a yang cultivator being capable of doing dual cultivation with a yin cultivator)
- More interesting tribulations between cultivation realms
- A lot more events
- More body constitutions
- Cultivation artifacts
- Landless exclusive events (like gambling dens in cities or auction houses)

Content planned if the mod keeps going for more than a few months:
- A sect system (either a government type or maybe something unique for landless, tbd)
- Some sort of dueling system
- Whatever other ideas might come up that I see fit
- Some dungeon system, probably similiar to elf destiny's expeditions but maybe more like old cultivator's tombs or something like that
39 Comments
Zargachi Nov 27 @ 4:45am 
sobre suggestions:

could you please add an option to offer help with cultivation to npcs and another option for asking guidance/help? also add a court martial/cultivation instructor would be interesting

at least an option to introduce cultivation to someone, cuz rn all my children and spouse don't cultivate no mater what, this will be my third run that i outlive my spouse and descendents

an game rule to make cultivation harder, like, needing more training or cultivation items overall would be cool too, at the moment, lots if npc's are cultivating kinda fast
Phenax Nov 13 @ 6:27pm 
For some reason my oldest child isn’t allowed to become heir or get land. This wouldn’t be an big issue but my unlanded and non-adventurer children will not cultivate, meaning if I die and my heir is among them I’ll have to start from scratch. Landing them or making them adventurers I think would allow them to but I wanted to bring this up in case I am missing something
Httpx Apvhtetic Nov 9 @ 7:09am 
I have it and i love it, i made an arrogant young master character in China, but it's currently bugged and it defaults to show Akom Akan characters everywhere
Carlos Melo Nov 8 @ 9:12am 
THIS IS AWSOME, def needs more work but i like it, could add something like sects, mount hua sect, heavenly demon cult etc etc thats would be brilliant.
Aetini Nov 7 @ 11:01pm 
Interesting. I'll have to keep an eye on this one.

Wuxia would go well too. Less intensive but like a slightly more martial culture option or 2 in china with duels and stuff
Dagoth Nov 2 @ 4:03pm 
Highly excited to see an update, gotta cultivate in China.
hhh Nov 1 @ 6:12am 
very interesting
KilThrall  [author] Oct 31 @ 4:14am 
A friend tested the mod with latest version and it should work mostly fine. I will be updating it soon anyway, once I have some time, tho I can't promise I will add any new content
hhh Oct 31 @ 4:12am 
update plz
Edge Oct 4 @ 12:03pm 
Its a shame that this seems pretty dead due to the creator not having updated this in over a year now. Cultivation mods are such an underutilized aspect of this game and every single one I find ends up being abandoned almost immediately...