Rusted Warfare - RTS

Rusted Warfare - RTS

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Perpetual Crusades: The Hellspawn Update!
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31.002 MB
Oct 6, 2024 @ 4:02pm
Jan 11 @ 4:12am
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Perpetual Crusades: The Hellspawn Update!

Description
From the original creator (which is not me) of the very popular Metal Slug Domination mods, as well as GWO

Background Story
Perpetual Crusades is set in an alternative high-fantasy timeline that places itself within similar events to the Crusades. Set in the continent of Arnen, it features a multitude of races from humans, elves, and dwarves, to gnolls, loxodons and Felids. Set long after the fall of the hegemonic power within the world, The Romulius Empire, now, new powers emerge to fill the power vacuum left by the fallen Romulius empire.


Features
>Taking inspiration from various sources to help flesh out the unit and faction rosters, most units in this mod have model variants of the same unit, ensuring that you do not feel a sense of repetition with the unit flavour.
>Stackable upgrades accessible in the midgame and relevant into the late game.
>Instructor NPCs near your base to advise you on what to do for players who aren't familiar with the mod.
>Mid to late game faction specialization feature where you can choose 1 out of 5 specializations in order to buff a specific unit line up and gain special units.
>Unique hostile creeps that randomly generate across the map.
>Evil Night mode (triggered from starting units) that spawns hostile mobs to attack every player at night.
>Hidden bosses and some elite neutral enemies.
>More features can be found through gameplay..


This mod currently contains 4 factions
>Holy Apostolic Order
-A coalition of humans, elves, dwarves, dragonkin and nephilim united under one faith.
-Heavy inspiration from Christian mythology and various European knightly orders.
-Generalist faction with respectable offensive and defensive capabilities.

>United Caliphates
-A united front of gnolls, felids, loxodons, minotaurs and herbads under a common goal and god.
-Inspired by the Ayyubid Sultanate and creatures from DnD.
-A defensive faction with amazing defences but most troops are unarmoured but have high hp.

>Eastern Hordes
-An expeditionary force of gnomes, kappas, mushrooms, onis, vanaras, aakocras and kenkus united under one banner and ideology.
-Heavily inspired by the Mongol Empire, including East Asian folklore.
-An offensive faction with the best mobility, structures are not sturdy but they can be moved, units are solid across the board.

>Legions of Tartarus
-A secret movement that has finally made its move upon the lands of Arnen, consists of various outcasted races, such as orcs and goblinoids, Drows, ararchnoids, and even demons from Tartarus, united under one banner but for diverse reasons and causes.
-Takes inspiration from various medias of evil factions
-An aggressive faction that heavily emphasizes expansion and damage over all else, their units are correspondingly fragile but they are able to dominate in terms of dps compared to other factions.


What's new for this update?

Gameplay (Retained from Horde update due to similarities)
-New naturally spawning creep in forests
-More neutral variants added
-Easter egg units added
-Bandit raid system
-Hidden bosses
-Instructor NPCs that spawn with your main base after faction selection (bring a unit nearby to interact)
-Neutral merchant that spawns every day
-Balance changes to some units
-Made Evil Night even harder (following requests to make it more difficult)
-Added some new units to the Order and Caliphate roster
-Transports gain a ferry function (such as in Supremacy War)
-Added a bomber airship for all factions



Graphics
-Unit sprite updates
-Optimizations to npcs
-New naturally spawning floating islands (cosmetics only)



Confirmed future content

Graphics Update!
-Order units are receiving a remake on their looks, such as replacing their crosses with candelabras, improving the spritework of the Order overall, adding more distinct variants for the knights and paladins, and more to be decided

Valiants (Hero) Update
-Customizable hero units from a standard template of races with custom armors, weapons, and shields.



Excerpt from in-game lore:
Matthew 10:34 Douay Rheims
"Do not think that I came to send peace upon earth: I came not to send peace, but the sword"



DISCLAIMER AND CREDITS

This mod was uploaded to Steam with the permission of the amazing mod author, Eisenherz95, all credit goes to him and those who helped him create this mod.
Popular Discussions View All (1)
1
Mar 13 @ 10:39pm
Bug/Glitch reports
Machadamius
48 Comments
LavendelParfum Apr 23 @ 4:47pm 
i just wanna say dude, this mod is ABSOLUTELY PEAK, A gem of rusted warfare perhaps, one to be put on the wall alongside all the other greats, i spent like a whole week trying out all the different factions and i gotta hand it to you man, i love this, you and your team are amazing
Machadamius  [author] Apr 17 @ 8:30am 
The discord can be found through the main RW discord server, look for E.H. RW modding agency with a green icon
Mr. Timothy Apr 17 @ 12:59am 
Is there a discord?
Machadamius  [author] Apr 11 @ 7:14am 
I'd like to take a moment to thank everyone who is supporting this mod upload, I am not the one who made this mod, just someone who volunteered to upload it here to Steam so more people can enjoy it as much as I do.

It really is enlightening to see how many people say they like the mod, and how many have grievances with the balance, you're all a crucial component in the development too so I thank those who have brought up their issues in terms of balance, we promise that the balance will be tuned to a state where everyone can play fairly and have fun with on a semi-competitive field.

The next update is coming very soon from Eisen, it will mostly be a graphics update with updated unit sprites/graphics for the Order, Caliphate, and Horde, who needed it to match the quality of the units from Tartarus.

Next update after graphics will be a balance one, the comments here have been helpful in the push for this, more details after the Graphics Update.
medhathobo Mar 1 @ 7:33pm 
Also repair speeds are way too high, a group of catapults can't even beat one builder.
medhathobo Mar 1 @ 7:14pm 
Hey, having units move in a line formation causes pathing issues. It gets to the point of Starcraft 1 goliaths and dragoons. Might want to consider using the default formationless movement.
Beni Feb 2 @ 5:19am 
Pleaseeeeee nerf the sucubbus, they are way to overpowered. Had an army of 35 armoured horse riders from the dessert faction, they all lost against 6 sucubbus. My army value - 9000, his 4800. How is that fair
Rusty198 Jan 30 @ 9:35am 
Xyina peredelivai
AjaxInTheAct Jan 28 @ 12:01am 
Is there a way to examine the full lore of the story, It would be cool to try and recreate it. Would it also ever be possible one day to have better housing like we have the houses for the Low-class farmers but what about the people that live inside the castle walls like the Lords and Nobles the people that would be the ones that get heavy taxes while the farmers have their crops outside the walls?
Machadamius  [author] Jan 20 @ 9:06pm 
Responses:

For Ajax - the roman-looking enemies are an exclusively lore faction for now, but there are plans in the future for more content on them by both me and the mod developer (I only write lore for now), and in regards to ships, it's a meme, but they will most likely not be added as functional units.

For PanzerMordor - glad you enjoyed the mod, the elf healers and slave trader mechanic is an addition from the Horde Update, but i'm glad that you were able to enjoy the newest update with them.

For Dragonskull - not planned (as far as I know) but it's a suggestion I've forwarded for consideration (I support a form of it).

For Timothy - there is currently only one map so far, Arnen outskirts which is not published here on Steam, visit the official RW server and ask for it specifically, I'm planning to release a map pack but only when I have enough maps to add to it (still learning it myself).