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It really is enlightening to see how many people say they like the mod, and how many have grievances with the balance, you're all a crucial component in the development too so I thank those who have brought up their issues in terms of balance, we promise that the balance will be tuned to a state where everyone can play fairly and have fun with on a semi-competitive field.
The next update is coming very soon from Eisen, it will mostly be a graphics update with updated unit sprites/graphics for the Order, Caliphate, and Horde, who needed it to match the quality of the units from Tartarus.
Next update after graphics will be a balance one, the comments here have been helpful in the push for this, more details after the Graphics Update.
For Ajax - the roman-looking enemies are an exclusively lore faction for now, but there are plans in the future for more content on them by both me and the mod developer (I only write lore for now), and in regards to ships, it's a meme, but they will most likely not be added as functional units.
For PanzerMordor - glad you enjoyed the mod, the elf healers and slave trader mechanic is an addition from the Horde Update, but i'm glad that you were able to enjoy the newest update with them.
For Dragonskull - not planned (as far as I know) but it's a suggestion I've forwarded for consideration (I support a form of it).
For Timothy - there is currently only one map so far, Arnen outskirts which is not published here on Steam, visit the official RW server and ask for it specifically, I'm planning to release a map pack but only when I have enough maps to add to it (still learning it myself).