Crusader Kings III

Crusader Kings III

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Stop Ridiculous Administrative Faction
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Sep 30, 2024 @ 1:02pm
Oct 23, 2024 @ 2:20am
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Stop Ridiculous Administrative Faction

In 1 collection by ruincrez
Roads to Power Fixes
5 items
Description
1.13.2 compatible. Whatever, Paradox has disabled AI be forced join a faction to continue to let others join. This mod should no longer require a subscription, but it's still available if you don't want the influence mechanic.
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I have made a new mod to rebalance this mechanism: AI that has been forced to join a faction will not continue to use influence to get others to join. AI will not use influence on players to force join. Stop Ridiculous Administrative Faction Alt

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According to the 1.13.1 update log, Paradox has added a mechanism that forces the faction to disband if everyone in the faction does not want to rebel, which partially solves the faction problem. Without this mod, the Byzantine emperor should not have to go through a civil war every 10 years to suppress factions. But the influence mechanism remains unchanged. If you think that using influence to brainwash is too outrageous, you can still add this mod, which is available for 1.13.1.

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This mod disables AI under administrative government, from using 500 influence to force another AI joining faction for 10 years (and this AI will do so too). This is the reason everyone, even +100 opinion on emperor, is always in faction and do not quit.
30 Comments
Bishiba Oct 29, 2024 @ 4:14am 
At the moment, the byzantine empire has become an unstopable force showering the continent relentlessly! (Without mod, just venting)
ruincrez  [author] Oct 8, 2024 @ 10:36pm 
@眼晕 不冲突,同时订阅两者就能达到相同效果。
眼晕 Oct 8, 2024 @ 7:40pm 
@虹夏单推人 force leave faction,这个mod可以让封臣离开faction,up也可以参考下看看能不能integrate。
Dropeza Oct 8, 2024 @ 5:10pm 
@ruincrez I did fight the civil war, it happened again with another faction. Maybe it is conflicting with another mod I'm using. Also your idea seems very appropriate for the issue. Realistically, I think a true fix would be a scaling influence cost depending on the initial willingness to join the faction, but your idea definitely makes it a lot better.
素素投祥 Oct 8, 2024 @ 10:04am 
@ruincrez 这倒是还可以接受。但是主要问题还是,在派系问题上,巴西琉斯没什么操作空间,只能在内战开始后用钱来拉人跳反,但是实际上可以有一个互动,允许巴西琉斯使用影响力,威望,虔诚,恐怖值或者金钱,来换取封臣离开派系,可以参考摄政天平和新同谋机制,我觉得会更加合理,并且更有可玩性。
现在让我的感觉就是,那些花里胡哨的政治计谋全是向着巴西琉斯招呼去的,而巴西琉斯只能被动接招,甚至谋杀都不敢用,不然一旦被发现就是自动强牵制,开局也没那么快点到全族逮捕,唯一说的上的一招也就是罢免,并且也有人战报打出的各种事件加成的计谋连计谋特化都挡不住,更别说间谍总管那点作用了
ruincrez  [author] Oct 8, 2024 @ 8:58am 
After the 1.13.1 update, I think this mod could be adjusted so that AI forced to join a faction won't use influence to further force others to join. What are your thoughts?
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1.13.1更新之后,我觉得这个mod可以改成被迫加入派系的AI不会使用影响力继续拉人。你们想法如何?
ruincrez  [author] Oct 8, 2024 @ 5:43am 
@虹夏单推人 你可以看一下这个帖子: https://forum.paradoxplaza.com/forum/threads/vassals-not-leaving-faction-even-when-commitment-far-into-the-negatives.1705358/page-4#posts 这周应该就会把这个问题修至少一部分了。
素素投祥 Oct 8, 2024 @ 5:19am 
外网反馈最多的是优化问题,不管是p社员工还是外网玩家,似乎都不认为这个派系设计是问题
mamba out Oct 7, 2024 @ 11:09am 
好!必须出重拳
ruincrez  [author] Oct 6, 2024 @ 8:06pm 
@Dropeza This mod only modifies AI_will_do value of force join interaction and vassals already in faction will not quit automatically. You should start a new game or start a civil war to let the old AI problems be solved.